Big charge damage ideas?

I'm pretty damn sure I've seen that notation for the centaur from a Forgotten Realms book as well. So If you have the FR book allowed in, that makes the centaur lancer even sicker, otherwise one is stuck with...

I think what being a centaur does is allow you to take spirited charge feat without meeting the other requirements for it, at least in that FR book.
 

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Don't forget Battle Jump [FIGHTER, GENERAL] in FR unapproachable east. Doubles damage total if you can make a 10' verticle jump for a medium sized opponent, 15' vert for large opponents.
 

I'm glad someone else notices this. Can I get a quotation? Such bad trolling happened in BG over the always mounted implications.

I don't have the book on hand, but it is in the centaur race entry in races of faerun.

The zelekhut in MM also states something along the line of "Due to its centaur-like construction..."

Another interesting titbit is that said entry also states that centaurs may take the arcane archer prc...:lol:
 

General rules for multiplying damage in DnD 3.5 says that all flat bonuses (including power attack, smite, etc.) are multiplied, while dice bonuses (sneak attack, divine sacrifice, etc.) are not. So yeah, multiply everything :D

Looking at it now, I think Smite & Charging Smite would be capped at +54, as the charge is already accounted for in the Charging Smite piece, no?

So, 3d8+39 for the lance
Smite & Charging Smite is another +54
Full Power Attack is -18 to hit, +36 to damage. Tripled for the lance charge to +108, then quadrupled to +144 for the valorous weapon.

So, a total of 3d8+237
 

So, 3d8+39 for the lance
Smite & Charging Smite is another +54
Full Power Attack is -18 to hit, +36 to damage. Tripled for the lance charge to +108, then quadrupled to +144 for the valorous weapon.

So, a total of 3d8+237

You add together all the static modifiers, then multiply them.

(So 36+54+other misc modifiers)x4.
 


Your weapon's damage would get multiplied as well.

So 1d8 x 4, or 4d8. Yeah, the extra damage isn't really significant, but I never say no to extra damage. :cool:
 

Thanks for the correction.

So, the +4 for magic and the +9 for strength would also get added in to that as well?

3d8 + ((13+36+54)*4) = 3d8+(103*4) = 3d8+412

With the caveat that it's 4d8 for a quadruple-damage charge, yes. And Rhino's Rush would add another multiplier if you cast it as you were charging.
 



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