Big, Dumb, Dopey Flintlocks (over the top characters)

So, I've got a yen to play a half-ogre witch hunter, complete with puritanesque gear (the buckle hat, the shoes, the whole nine yards), and I want to arm him up with flintlocks.

Big flintlocks.

Big, capital FLI flintlocks (because one capital letter just isn't big enough).

And he's about as nice as Solomon Kane, if Solomon Kane had just spent 4 hours getting audited by the IRS.

And he hunts witches, and "purifies" them by, you know, blowing them into fleshy splinters with cannon ball shootin' flintlocks.


I don't know why I want to play this fellow, save that I'm in the mood for something really over the top.

So, what big, dumb, dopey over the top characters do you dearly wish you could play, cries of munchkinism be damned?
 

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A twink Elf sorcerer with flying, improved invisibility, and tons of evocations, primarily lightning, plus telekinesis so I can fling people around like they're my b****. And of course cloak and boots of elvenkind.
 


Well, in 3.5, a fullblade would be a medium two handed exotic weapon, damage 2d8. For a Large person, it'll be 4d6. For a Huge, 4d8. For a Gargantuan, 8d6. A Huge half giant could use it.
 
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I want a tweaked out AC, DR, HP ooze gense with absolutely no attack ability. Someone who can stand in theree and take blow after blow after blow, but no be able to deal much of anything.
 

Ottergame said:
Well, in 3.5, a fullblade would be a medium two handed exotic weapon, damage 2d8. For a Large person, it'll be 4d6. For a Huge, 4d8. For a Gargantuan, 8d6. A Huge half giant could use it.


Oh. Now I'm confused because according to the DMG it would be 6d8 or am I reading it wrong? Because when I look at it i get 2d8 -> 3d8 -> 4d8 -> 6d8.

sorry about asking a question not related to the thread.. and oh what about the Elven fighter/monk/duelist with an AC throught the roof?
 

Smokingmonkee said:
Oh. Now I'm confused because according to the DMG it would be 6d8 or am I reading it wrong? Because when I look at it i get 2d8 -> 3d8 -> 4d8 -> 6d8.

sorry about asking a question not related to the thread.. and oh what about the Elven fighter/monk/duelist with an AC throught the roof?

Nope. 1d8 becomes 2d6 when a weapon scales up. 1d6 moves up to 1d8. So in all, 2d8 becomes 4d6, which becomes 4d8, which becomes 8d6.
 


I just want to play a warhulk/monk. No weapons, no gear - simply really really big fists. If it wasn't cheesy, I'd give him VoP too.

I just want to be able to solve problems by throwing them into orbit, yanno?
 

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