eamon
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Mummy rot uses disease mechanics but...
SRD Mummy Entry: "Mummy rot is a powerful curse, not a natural disease."
SRD Mummy Entry: "Mummy rot is a powerful curse, not a natural disease."
Hooly said:Where is that exactly? Just for reference. But one minute to swap out abilitites...wow!
Hooly said:Actually if you fail to bind a vestige, you still get the abilities...its just that you are "influenced" by the Vestige.
I think you're bumping up against something else, too, which is a basic DM philosophy around here: try to say "yes" to your players. Every now and again we'll see someone (player or DM) with an adversarial attitude, looking to use a rule or set of rules to screw the "other side" (DM or player). That's just a bad attitude.Hooly said:Considering the fact that I only posted a question about a players use of a Vestige, I've been surprised with the reaction of some people thinking that I'm a Binder Hater. OK, so I may have mentioned it was a mistake to let one in - fair call![]()
QFT!Nifft said:I think you're bumping up against something else, too, which is a basic DM philosophy around here: try to say "yes" to your players. Every now and again we'll see someone (player or DM) with an adversarial attitude, looking to use a rule or set of rules to screw the "other side" (DM or player). That's just a bad attitude.
IMHO, when a PC's ability is useful, that's solid gold. If a player has chosen exactly the correct spell to beat an encounter, good for him. Encounters exist to be beaten. Not all of them should be beaten easily, and the players should be made to sweat by some of them -- but not all, and I have even given up predicting which ones will be easy and which ones will be hard, since the difference between hard or easy is almost entirely a result of each player's choices.
So if he's got a vestige that protects him from disease, put green slime on a closed chest or doorknob. No-one else can touch it safely; he gets to look smart for a few seconds; everybody wins.