Agback said:
If they didn't want to collaborate on making a party, couldn't each of them have given me some sort of grommet on his or her character that I could attach them by? It isn't like they didn't know that that's what I want: I've been droning on about this for fifteen years.
This time I am leaving it to them. I serve up plot offers, they are going to have to do the work of roping one another's characters in. It'll probably be a miserable campaign with at least one charcter left out of most adventures, but with any luck that will serve as a object lesson to those pig-headed character-players!
I feel your pain, Agback.
The last two settings I've worked up have been deemed "heavy-handed" by a couple of the players because -in one- I'm
daring to supply background for the characters; telling them what town they are from and limiting their races & classes to a "short list." The second is more of a silly romp where they all have to start as War1 goblins.
I've explained that I've done this is so their characters "fit" into the game-world and have not only a reason to adventure together, but to be adventuring
at all. I tell them since they refuse to do anything other than work out which Opti-set of feats and classes they're going to try this time around, I have to step in and fill the "narrative gaps" somehow. I usually try to do this by setting some guidelines & limits in my house rules about character generation since I dislike interfering with an already-made character.
This typically gets me blank looks
"What do you mean I need a character concept? I've got my next character's concept all worked out!"
"OK, let's hear it."
<insert description of feats & equipment & scores>
"No no, tell me about the
character. I ask you this every time. You know; personality, history, etc.?" (encouraging grin)
"Ummm...He's a badass! And he wants to adventure to get rich... aaand he likes to kill stuff... but only evil stuff 'cuz he's Chaotic Good!" <insert description of what feats, multiclassing, and magic items they want to get over the next several levels>
oy