OK changed my mind, I went with a Ranger

here is my first draft...
Wulf Frosberger (Hunter) Ranger 3; XP 3,000; HD 3D8+6; HP 25; MDT 17; Init +2; SZ Md; Spd 30ft; AC 15 (dex +armor) flat-footed 13, touch 12; BAB/Grapple +2/+4; ATK: melee +4 (1d8+2, crit 19-20), ranged +5 (1d8+2, crit 20/x3); AL Mercenary Unit, Comrades, Frosbergers; SQ Hunter (can take 20 on survival to get along in the wild), Natural Trapfinder (search check to find natural traps), Nature Sense, Trap Sense (+1); SV: Fort +5, Reflex +5, Will +3; AP 6; Str 14, Dex 15, Con 14, Int 12, Wis 14, Cha 10
Skills: Climb 2/+4, Disable Device 4/+6, Heal 3/+5, Hide 6/+10, Knowledge (nature) 3/+4, Listen 6/+8, Move Silent 6/+10, Search 6/+7, Spot 3/+4, Survival 6/+8, Swim 3/+5
Feats: Endurance (ranger), Point Blank Shot (1st level), Rapid Shot (ranger combat style), Stealthy (background), Weapon Focus (3rd lvl; longbow), Track (ranger)
Equipment: Composite Longbow (+2 strength) [250sp], 20 arrows [1sp], Longsword [8sp], Dagger [1sp], Studded Leather armor [12sp], Backpack [4sp], Bedroll [2cp], Waterskin [10cp], Rope, 50ft hemp [8cp], Tent [3sp], Whetstone [2cp] {spent 280sp, 2cp}
Wulf is soft spoken and an mostly easy-going but boring man. He does not drink, gamble, womanize, or have an vise that his comrades can find. The only thing he seems to like is spending time in the wilds alone.