[Black Company] Anyone going to run a game?


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Looks like the general consensus is for a lower level game, which is fine with me.

Interested players so far appear to be:
Hellbender
Karl Green
Krug
Shieldhaven
Dakkareth
Super Girl ?

It also appears that the majority wish to actually have their PCs be members of The Black Company rather than a different company? That's also cool with me as long as you folks don't mind me deviating from "canon". I don't want to be hamstrung by the novels in that I have to follow the events so closely that there is no room for me to insert my own ideas.

Any other thoughts?

Toric
 


I would not mind being a part of the Black Company or to be low to mid-level grogs (hehe Ars Magica slip there) in a group we make up :D
Level between 2 or 3 to 5 or 6th level. The game can be pretty brutal even for mid-levels from my reading :)

I am thinking a Weapons-Master or Jack-of-All-Trades for my character right now... it also might be cool to roll our backgrounds randomly hehe
 
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The campaign book has so many ideas for campaigns breaking away from the novels, or not, in all sorts of different time periods, that it shouldn't be too much trouble to find one or another that makes you happy.

I personally like the setting of the Books of the North, just because I grasp how things work in a mostly-European culture better than the pseudo-India of the Books of the South... or the world-hopping Glittering Stone. Though world-hopping is certainly fun too. It's a good higher-level option for Black Company campaigns, I would say, which is much the same as the way Glen Cook seems to use world-hopping in the novels.

Haven
 

I think 3rd level sounds fair. Everyone would have a little experience but still have plenty of room to grow.

I was planning on setting the campaign in the north, as I too prefer that area, which is not to say that the game would never move to the south. Anything would be possible later on, assuming the game continues for awhile.

I'm thinking that the PCs should have no direct ties to The Black Company, at least initially. That way I can start the group out as their own fledgling mercenary band. This is not to say that the group won't run across or even be absorbed by The Black Company at some future point.

So, character creation basics...
3rd level
32 point buy for stats
Max hit points for 1st level, I will roll for the other two levels
300sp to start as per chart on pg. 110 for equipment. PCs will not start the game with more than 20sp in their pockets though, so spend as much as possible initially.
Any occupation and class from the rulebook is okay, although I would prefer no more than one wizard.
Please choose an ethnicity (Forsberger, Juniper, etc.) from pages 104-105 and write a brief character background.

That should cover it. Any other questions, suggestions or comments, feel free to post them...

Toric
 
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OK changed my mind, I went with a Ranger :) here is my first draft...

Wulf Frosberger (Hunter) Ranger 3; XP 3,000; HD 3D8+6; HP 25; MDT 17; Init +2; SZ Md; Spd 30ft; AC 15 (dex +armor) flat-footed 13, touch 12; BAB/Grapple +2/+4; ATK: melee +4 (1d8+2, crit 19-20), ranged +5 (1d8+2, crit 20/x3); AL Mercenary Unit, Comrades, Frosbergers; SQ Hunter (can take 20 on survival to get along in the wild), Natural Trapfinder (search check to find natural traps), Nature Sense, Trap Sense (+1); SV: Fort +5, Reflex +5, Will +3; AP 6; Str 14, Dex 15, Con 14, Int 12, Wis 14, Cha 10
Skills: Climb 2/+4, Disable Device 4/+6, Heal 3/+5, Hide 6/+10, Knowledge (nature) 3/+4, Listen 6/+8, Move Silent 6/+10, Search 6/+7, Spot 3/+4, Survival 6/+8, Swim 3/+5
Feats: Endurance (ranger), Point Blank Shot (1st level), Rapid Shot (ranger combat style), Stealthy (background), Weapon Focus (3rd lvl; longbow), Track (ranger)
Equipment: Composite Longbow (+2 strength) [250sp], 20 arrows [1sp], Longsword [8sp], Dagger [1sp], Studded Leather armor [12sp], Backpack [4sp], Bedroll [2cp], Waterskin [10cp], Rope, 50ft hemp [8cp], Tent [3sp], Whetstone [2cp] {spent 280sp, 2cp}

Wulf is soft spoken and an mostly easy-going but boring man. He does not drink, gamble, womanize, or have an vise that his comrades can find. The only thing he seems to like is spending time in the wilds alone.
 
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