[Black Company] Anyone going to run a game?

If we agree to begin this weekend, I would like to take another day to write out a more detailed background before I post my character. As far as considering him for the campaign, he is a Thief/3 with a smuggler background.
 

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Updated character. I had made some mistakes with him so I fixed them...

Wulf Frosberger (Hunter) Ranger 3; XP 3,000; HD 3D8+6; HP 25; MDT 17; Init +2; SZ Md; Spd 30ft; AC (dex +armor) flat-footed, touch; BAB/Grapple +3/+5; ATK: melee +5 (1d8+2, crit 19-20), ranged +6 (1d8+2, crit 20/x3); AL Mercenary Unit, Comrades; SQ Hunter (can take 20 on survival to get along in the wild), Natural Trapfinder (search check to find natural traps), Nature Sense, Trap Sense (+1); SV: Fort +5, Reflex +5, Will +3; AP 6; Str 14, Dex 15, Con 14, Int 12, Wis 14, Cha 10
Skills: Climb 2/+4, Disable Device 4/+5, Heal 3/+5, Hide 6/+10, Knowledge (nature) 3/+4, Listen 6/+8, Move Silent 6/+10, Search 6/+7, Spot 3/+4, Survival 6/+8, Swim 3/+5
Feats: Endurance (ranger), Point Blank Shot (1st level), Rapid Shot (ranger combat style), Stealthy (background), Weapon Focus (3rd lvl; longbow), Track (ranger)
Equipment: Composite Longbow (+2 strength) [250sp], 20 arrows [1sp], Longsword [8sp], Dagger [1sp], Leather armor [6sp], Backpack [4sp], Bedroll [2cp], Waterskin [10cp], Rope, 50ft hemp [8cp], Tent [3sp], Whetstone [2cp] {spent 274sp, 2cp}

Wulf is a north man from the Frosbergers. He has always been more comfortable in the wilds, but he also has something of a wandering lust to see the world, so 5 years ago he decided to see the world. He did not have much in the way of possessions and so took a job as a caravan 'out-rider' for a small mercenary group called Grells' Roughriders. That mercenary group meet its end two years later from some bandits but Wulf survived. He then wandered a bit more and finally settled in with his present employer.

[Appearance]
Wulf has blond hair and blue eyes, and is of average height with a slightly heavy build. He is generally unshaven, and scruffy looking most of the time, but his weapons are always taken care of clean. He wears woodsman like clothing, and a gray-green cloak

[Personality]
Wulf is curious about the world and a bit of wander. He is a mercenary as it is a good way for him to 'see it all'. He is an easy-going and friendly companion to his fellow mercenaries and is very loyal to those he works with. He is not much of a drinker and rarely indulges (a very odd trait from his background and a source of some jokes among his fellow mercenaries).
 

I am looking to start by Monday or Tuesday. That will give Olorin a bit more time to receive his book, Hellbender more time to write his background and me enough time to finalize my adventure/campaign idea.

Toric
 



Toric-

As you've not commented on 'em directly, I assume you're okay with Two Trick's history and stats? I would appreciate a hit point roll.

This is my first play-by-post, so certain rules of etiquette are still hazy for me. Posting my character's spells will involve a whole lot of math, but I will plan to 'show my work,' as it were.

Haven
 


Two Trick will start with 22 hit points. Otherwise, everything looks good.

I will need an additional day or two to get things started as some unexpected things came up that kept me from finalizing my plans for the game. I will be ready to start by the end of the week at the latest. I believe we are still looking for characters from Hellbender and Olorin.

Toric
 


The place I ordered it from tells me, that the books are completely sold out and it will be some time. Of course, they also have to ship it to Germany ...
 

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