[Black Company] Anyone going to run a game?

Well, I wasn't able to find a copy anywhere of the BRCS today. My rough stab at a character concept I'd like to try would be something like Raven... former well-to-do, possibly former noble or merchant turned merc, smattering of arcane knowledge. From what I've read I'm guessing Jack of All Trades might be what I'm looking for?

What do they stat Raven out as?

My search continues tomorrow for a copy... if i can't find it in store I'll have to order it online so it might be a couple days.
 

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Karl Green said:
Raven is Fighter 8/Jack-of-all-trades 4/wizard 4 in the book

Hmm... well looking at the free backgrounds PDF on Green Ronin's site, I think I will go with Aristocrat. Some scandal or tragedy or blackmail (or some combination thereof) caused his fall from the good graces of society into the freebooting life. Or something like that. I'll probably go with Fighter 1/Jack-of-all-trades 2 but I reserve the right to change my mind once I can look at the book. :)

Can anyone recommend someplace online to order the BRCS? I checked the ENWorld shop, Amazon, another site whose name escapes me and none appeared to have it in stock. :(
 
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[b]Name:[/b] Cutter

[b]Background:[/b] Criminal          [b]Age:[/b] 29 years
[b]Class:[/b] Thief/Fighter          [b]Height:[/b] 6'6"
[b]Race:[/b]  Human                  [b]Weight:[/b] 230 lbs
[b]Size:[/b]  Medium                 [b]Eyes:[/b] Green
[b]Gender:[/b] Male                  [b]Hair:[/b] Blonde
[b]Allegiances:[/b] Friends,         [b]Skin:[/b] White
              Word of Honor

[b]Str:[/b] 17       [b]Level:[/b] 3        [b]XP:[/b] 3000
[b]Dex:[/b] 12       [b]BAB:[/b] +2         [b]HP:[/b] 29 (1d6+2d10+6)
[b]Con:[/b] 14       [b]Grapple:[/b] +5     [b]MDT:[/b] 17
[b]Int:[/b] 10       [b]Speed:[/b] 30'      [b]Dmg Red:[/b] -/-
[b]Wis:[/b] 12       [b]Init:[/b] +7        [b]Spell Res:[/b] -
[b]Cha:[/b] 11       [b]ACP:[/b] -1 tp -4   

[b]                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:[/b]              10    +3     +2   +1    +0    +0    +0    16
[b]Touch:[/b] 11               [b]Flatfooted:[/b] 15

[b]                         Base   Mod  Misc  Total
Fort:[/b]                      3    +2          +5
[b]Ref:[/b]                       2    +1          +3
[b]Will:[/b]                      0    +1    +2    +3

[b]Action Points:[/b] 8

[b]Armor                  Bonus   Dex   ACP   ASF  Weight[/b]  
Studded Leather         +3      5    -1     15%   20lbs   
Chain Shirt             +4      4    -2     20%   25lbs 
Shield, heavy wooden    +2      -    -2     15%   10lbs 

[b]Weapon                  Attack   Damage     Critical   Range   Weight[/b]
Longsword                 +5      1d8+3S    19–20/x2    —       4 lb
Longbow                   +3      1d8+1P       x3      100’     3 lb
Dagger                    +5      1d4+3P    19-20/x2    10'     1 lb
Axe, throwing             +3      1d6+3S       x2       10’     2 lb
Shortspear                +5      1d6+3P       x2       20’     1 lb

[b]Languages:[/b] Jewel Cities (good, read), Opal (fair)

[b]Abilities:[/b] Sneak Attack +1d6, Trapfinding, Knave, Commander
[b]Background Traits:[/b] Sleight of Hand as move action, Hide, Move Silent, Intimidate, Sleight of Hand are class skills, +2 to initiative. 

[b]Feats:[/b] Stealthy (background), Improved Initiative, Quickdraw, Iron Will

[b]Skill Points:[/b] 8*4+4*2+6=46    [b]Max Ranks:[/b] 6
[b]Skills                     Abil Ranks  Mod  Misc  Total[/b]
Bluff                       Cha   4    +0           4
Command                     Cha   1    +0    +1     2
Disable Device              Int   1    +0    +2     3 
Hide                        Dex   6    +1    +2     9
Intimidate                  Cha   5    +0           5
Listen                      Wis   1    +1           2
Move Silently               Dex   6    +1    +2     9
Open Lock                   Dex   1    +1    +2     4
Profession: Soldier         Wis   3    +1    +1     5
Sense Motive                Wis   6    +1           7
Sleight of Hand             Dex   2    +1    +2     5
Spot                        Wis   2    +1           3
Tumble                      Dex   5    +1           6

Speak Language               -    3


[b]Equipment:                Cost  Weight[/b]
Studded Leather           12sp   20lb
Chain Shirt               30sp   25lb
Longsword                  8sp    4lb
Composite Longbow        150sp    3lb
Arrows (20)                1sp    1lb
3x Dagger                  3sp    3lb
Axe, throwing              1sp    2lb
Shortspear                 1sp    1lb

Backpack                   4sp    2lb
Bedroll                    2sp    1lb
Explorer’s Outfit          5sp    8lb
Traveler’s Outfit          1sp    2lb
Rope, silk                 6sp    5lb
Thieves' Tools            25sp     - 
Rations (4 days)           2sp    2lb
Flint and Steel            5cp     - 
Whetstone                  2cp     -
Chalk                      1cp     -
3x Candle                  1sp     - 
Waterskin                  1sp    4lb

Light Riding Horse        30sp
Saddle, Saddlebag, etc    10sp
Feed (4 days)              2sp


[b]Total Weight:[/b] ~83 lb                 [b]Money:[/b] 4sp, 2cp left


[b]                           Lgt    Med    Hvy   Lift
Max Weight:[/b]                86lb  173lb  260lb  520lb

Background:
Cutter grew up in the slums of <Jewel City>, where his mother tried to make ends meet as a laundress. His father had disappeared even before his birth, leaving the two to fend for themselves. Despite all attempts to raise him towards a better future, Cutter (at the time only called ‘boy’) kept company mostly with pickpockets and other criminals, soon finding that thievery pays well and violence even better. His determination and ability earned him a place as enforcer in one of the many smaller ‘families’. His steady rise through their ranks was abruptly ended, when Cutter was found keeping extorted and stolen goods for himself, including an artifact of sorcery the family had been tasked to retrieve.
Fleeing the city with only his life and a dagger to him Cutter hooked up with a small group of mercenaries, where he could employ his skills and hone his martial abilities. In the company of the backstabbing bunch he also learned much about the value of paranoia and being better armed than the other. Due to repeated conflicts with the group’s second-in-command Cutter finally left with twice his allotted pay, looking for greener pastures. After a year-long interlude as bodyguard to various shady merchants he finally joined the <group>, a smaller but more honorable band of mercenaries.

Personality:
Above all else Cutter is a pragmatic. If something needs to be done and violence is the easiest way, then violence it is. Kill or be killed is much too often the only rule in a situation and he has embraced this principle. For all his violent and criminal past, or rather because of it, Cutter holds the few values he has very dear. On the rare occasion, that he formally gives his word, he feels bound to it as long as the other side does as well. Likewise the friendship between equals is elevated above the concerns of pragmaticism.

Appearance & Behaviour:
Though Cutter is a giant of a man, standing six and a half feet tall with broad shoulders, he moves with surprising agility. Many fights have left him with a multitude of scars, the most prominent being one across his right cheek. His hair he keeps tied behind his head as to not impede his sight. Usually Cutter is clad in simple but robust clothing with a faded green cloak covering his leather armor and concealing sword and dagger. Only when he anticipates a direct confrontation (such as in battle), he wears chain shirt and steel cap and carries all his weapons. Between sword, daggers (one open, two concealed), axe, bow and spear Cutter strikes an intimidating figure, which is of course one of the reasons for carrying half an armoury with him.

When not involved in some kind of conflict Cutter is easy-going and good drinking companion, much in favor of games of all kinds. He goes about everything with the confidence of one knowing his own strength and is not one to understate his abilities.
 
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Cutter will start with 29 hit points.

Olorin, a good place to order books from is www.frpgames.com.

Hellbender, I am still considering using the sanity rules. Will have a decision soon.

I am still a few days away from starting, which I suppose is okay since we are waiting to see characters from Hellbender and Olorin. Hope to start within the next few days to a week.

Toric
 

Two Trick grew up as a city boy in Beryl. His father Giuseppi was a fisherman who spent his life savings to pay for his eldest son's apprenticeship to a chirurgeon named Tolemey. He found it to be difficult work, but with a great effort he began to earn praise rather than thrashings for his labors. At the age of seventeen, Two Trick joined the ranks of journeyman physicians.

He celebrated this achievement by visiting his father and brothers. They spent the day talking and sailing. While walking home from the docks that night, a press gang fell upon them and chained them up. They were dragged off to a war galley headed for Opal. The five of them served on the ship for years. His father lost his right hand in a boarding action against pirates from Chimney. He was dropped off once they returned to Opal, as he was just a burden to the crew. Two Trick eventually came under the tutelage of the ship's wizard, Teak, who knew a little about deceit and a little about brute force.

After seven years on the ship, Two Trick with twenty-four and the only member of his family who had not died or been dismissed due to wounds. The captain finally gave him the choice to stay or go. When they reached the city of Meadenvil, Two Trick left the crew and looked for a new line of work... he had never made a decent sailor at all, but between his crossbow, chirurgery, and minor talent for magic, he had much to offer a prospective employer.

He is now a young man who looks several years older, weathered by the sea as he is. He has a manner that puts others at ease. He has seen more blood on his own hands than a man of his nature should, though he has lost precious few patients. He is much better at misdirecting by means of truth than telling a lie outright.
 

Toric_Arthendain said:
Cutter will start with 29 hit points.

Olorin, a good place to order books from is www.frpgames.com.

Hellbender, I am still considering using the sanity rules. Will have a decision soon.

I am still a few days away from starting, which I suppose is okay since we are waiting to see characters from Hellbender and Olorin. Hope to start within the next few days to a week.

Toric

I looked there... "Currently Out of Stock" :(

I get the feeling Green Ronin didn't print enough copies.

EDIT: I ordered directly from Green Ronin, we'll see what happens. :)
 
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Don't wait on me... I don't know how long it'll take for the book to get to me from Green Ronin directly and I'd really like to have a look at it before I finalize my character. So if I'm still waiting by the time Toric is ready to start, begin without me and hopefully my character can be brought in gracefully. Thankfully the chaotic nature of the BC world should make it easier to introduce a new member. :)

Just as soon as I have a character ready I will post it here.
 

Just a quick post before leaving ...

One thing we should think about is the group the PCs are with at the beginning. What other people there are, what kind of work it does, how it is done, etc.

Mechanically I'd say my character is finished, but I'll think about his allegiances and background some more during my absence.

EDIT: Just as I leave I get the email from amazon, that they have sent the BC books I'm missing. And although I found an online store offering the BCCS it will probably be weeks until it's here. Today is NOT my day :(
 
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