You travel across the wastes, and they eventually give way to grasslands. You encounter nothing but local wildlife: carrion birds and a small herd of antelope.
One of the Purple Dragons (who earlier looked at your chickenscratch map) remembers that the goblin armies who served the Devil Dragon Nalavara during the Ghazneth War were of a tribe called "Grodd," perhaps named after the city from which they issued.
In the afternoon you see the Purple Dragon garrison on the horizon, and beyond it the wide dark expanse of the Black Crater. "Do not go any closer to the Crater than this garrison," the Captain warns. "Doing so is not only unbelievably dangerous, but will put you in violation of Alusair's Royal Decree."
Near the garrison are a few copses of trees and a small pond. You make camp, with your pair of wagons and four horses nearby. The caravaners, who haven't spoken a word to you since Quidam's comments after the battle, camp on the far side of the garrison.
Later, Lord Hawklin (the War Wizard who restored Lenet not too long ago) comes to meet with you. He is intrigued by the new forms of Bear and Quidam, and although he is saddened by the news of so many deaths, he is happy to hear that a party of five Zhentarim were slain and their ogre servants killed or driven off.
Hawklin agrees to analyze the dweomers of the magic items you've brought back in return for the platinum, the four gems, and the necklace set with black pearls. "The death of five Zhents will cover the rest of the cost," he chuckles.
Hawklin is also intensely interested in this strange Portal you've brought back...