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Black Sails over Freeport [OCC]

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Good thing I have Protection From Evil up! That +2 resistance bonus will come quite in handy with no Cloaks of Resistance floating around. I should prepare more of them next time, enough for a few members of the party to be protected as well. Still, the last person you want unconscious is the Cleric in the party full of Rogues.

Funny, I was thinking of taking a few levels of Rogue myself. Of course, if I really wanted to I would have taken it at first level, but oh well :) I like the idea of getting Divine Power and laying about with my bastard sword two-handed, like I'm about to do now Bull's Strengthed.
 

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I'm pretty worried about a DC 13 save vs death. I probably have one of the best fort saves in the party, and there's still about a 1 in 3 chance of Zoraster becoming a permanent resident here. Low magic makes anything you roll a saving throw against deadlier.

Do any of you have trouble with the boards logging you out? It times me out so fast that sometimes I have to log in again in between typing and submitting a reply. Which wouldn't be a problem if the boards didn't take several minutes to load each page during high traffic hours... And that remember me button doesn't seem to do anything.
 
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i had that problem for a while too... there's a thread on the metaboard about the problem i had... basically i was going to enworld.cyberstreet.net (old address) and it would keep logging me out, just had to change it to the new enworld.org/forums/
 

Did Sharky boy see me, if I decide to use the rapid shot feat can I still benefit from being hidden for my first arrow ?

and I hate creature with regeneration.
 

Well as for Save or Die, think of all the XP you get if you survive :) but yes I have a bit of a problem with that to, which is why I would more then likely make it like -1 HP or something. The creatures have a lot of stuff and are only listed as CR4?!?!

Boards are a bit wonky lately :(

Shark "girl" (or hag if you will) does not see Villard BUT remember from where he is, Fentrith not only provides the creature cover (so it could hit him if you miss; % chance) you are also a -4 to your attack roll firing into Melee. If you move next round, and make a Hide roll you should be able to get to a place where Fentrith will not provide cover, just the -4 firing into Melee
 

Aha, thanks Ferrix. I've been going to old address since that's the one that somehow ended up in my favorites list ages ago.
 

OH yea I wanted to say... even though the creatures are CR4, I bumped them to 5 do to the lower magic setting (for XP and what I expect to happen... I did this for most "magical" creatures as well.
 

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