Black Sails Over Freeport Part 2 - Intrigue Inn (aka the Haunted Place)

the Last Resort Inn, nine bells (night)

Torren and Kitsch head out of the room and hear the patrons talking about "...a murder! ...assassins... and ...someone killed them nobles upstairs"

At Roderigo's room, they find him readying for bed and somewhat shocked by Torren;s tale "Who now would want to kidnap me? I'm just a merchant?"

Zoraster spirits around the corner and....
Spot check 10-1 =9
...but he does not see him, it is just to dark. But where he saw Villard last there is only one way to go, so the swashbuckler heads that way...

Villard, moving quitely down the ally looks where the killer disappeared...
Spot roll 22, Move Silent 13+11 =24. Killer Hide check (bonus for darkness) 28, Listen 18
...but he loses him. Slowing down he starts looking to see if he can pick up his tracks. Luckily it has rained recently and the ally is somewhat muddy...
Soft ground, moonlight night, Survival check 8+8 =16 vs. DC 13
...and slowly starts following the trail, when he hears someone running up behind him. Turning quickly he spots Zoraster coming up fast.
 

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Villard will slow down and wait for Zoraster. With a hand sign, he will try to tell him to stay quiet. When he gets closer to him he will whispers "I can follow his trail without problem tonight, care to join me"

OOC Karl don't forget that Villard has darkvision when he his holding his bow.
 

Zoraster Surefoot

DarkMaster said:
Villard will slow down and wait for Zoraster. With a hand sign, he will try to tell him to stay quiet. When he gets closer to him he will whispers "I can follow his trail without problem tonight, care to join me"

Zoraster whispers back "Is it the guy that killed those people? Let's get him." He'll start following Villiard with barely concealed impatience at the slow speed of tracking.
 

DarkMaster said:
OOC Karl don't forget that Villard has darkvision when he his holding his bow.

[occ] I did not think you would carry it in the hotel BUT you did not say you where putting it up SOOO you are right you have darkvison right now[/occ]
 


the Last Resort Inn, nine bells (night)

[occ] Yes I remember that I meant when you ran upstairs out of the room, I for some reason I thought you would drop it off, don't know why. No big deal you have it ;)[/occ]

The pair continues to follow the trail, Villard concentrating on the tracks while Zoraster keeps a watch out for any ambush. The pair are very quite and make they way deeper into the Warehouse district. About five minutes later the trail lets up to a back ally entrance into a non-descript warehouse. It looks fairly old, is about 30 feet high. Only one door on this side of the building can be seen without any windows...

Back in the inn, the young human girl seem to come down and then stands "Where… where are my parents… are they… ok…" and then she tries to rush pass Black Jack.

In the hallway downstairs, Kitsch gets some odd stars and one of the patrons says to Torrin "Did ye hear? Someone killed Albigensius, the King-In-Exile of Corella and his whole family! Taws the assassins guild I reckon, those bloody bastards" he adds the last in a low voice and looks around nervously in case anyone else might be listening
 
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Villard looks at Zoraster and not even waiting for his confirmation (He knows what the halfling will say) heads towards the door of the warehouse very silently and trying to hide whereever he can. Villard will try to peek inside, opening slightly the door if it contains no window.
 

Zoraster Surefoot

Zoraster draws his rapier and stays a few feet behind Villiard, on the lookout for anyone that needs stabbing.
 

Freeport, the Warehouse district, nine bells (night)

Villard and Zoraster sneak up to the door as quietly as possible. When Villard tries to opening it, he finds that it does not budge... it must be barred from the inside as there are no locks on the outside here. Villard also sees a sliding window as it were cut into the door (it is not obvious until the pair get right up onto it). It is closed right now.

The ally itself is quite and dark... no one in sight and nothing can really be heard (besides normal city noises), although Zoraster can hear rats scurrying and crewing in the garbage pile nearby...

Villard Spot check 14+10 =24, Listen check 1 +10 =11. Zoraster Spot check 5 –1 =4, Listen check 14 +1=15
 


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