Black Sails Over Freeport Part 2 - Intrigue Inn (aka the Haunted Place)

Karl Green said:
The two return to the inn, and the commotion caused by assassination has not calmed. Torrin and Kitsch are on the second floor, while Black Jack is upstairs calming the girl (who is not so little as the elf first thought... for a elf she might be a child, but for a human a woman indeed!)

The guards have summoned the City Watch who have covered the doors and are looking at the food "Poison I reckon..." and seem to be wrapping up their 'extensive' investigation... while others are helping themselves to a memento or two

Oh, he's been around enough humans to not think her a child. This is more the gallant and the lady. :)
 

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Freeport, the Warehouse district, ten bells (night)

[occ]if no one minds, I'm going to assume a bit here to get things moving again... assumptions... #1 Villard will head out first to walk around the warehouse. #2 Someone goes upstairs and tears Black Jack away from the young woman. #3 everyone meet back up out there in 10 or 15 minutes by the door Villard and Zoraster first tracked the assassin to [/occ]

Villard jogs back to Warehouse. Stalking around the building, it is fairly large, about 200 feet long and maybe a 100 feet wide. It looks old, but sturdy. Besides the entrance where the assassin disappeared behind, in the back there is a rickety looking old wooden staircase that leads up to an door about 15 feet off the ground. In the front of the building (facing the main street down to the Waterfront) are a large double door, each about 20 feet high and wide. Next to the large doors, there is also a normal sized door. No windows or light can be seen from any parts of the warehouse.

The group meet back up in the ally next to the warehouse... no one has come or gone sense they got here.
 

Once he is finished investigating Villard will wait for the others and report his finding. Proposing that we open the door located 15 feet above. Perhaps Kitsh and him could investigate it.
 

"Sounds good," Torren says quietly. "You're the ones who have seen inside. We'll go with your plan. Do you want the rest of us to wait down here? I don't know if that stairway will take all our weight at once."

[OOC: Moving along is fine. Two things:

1) What did Roderigo decide to do? Can I expect a visit from the city guard?
2) The only thing Torren would want to do before going is grab some rope. If none is handy, a nice long bell-pull would do. I'm just looking for something long enough to use Animate Rope on. I'm hoping to take a prisoner and I've already used up my Web spell.]
 

JimAde said:
[OOC: Moving along is fine. Two things:

1) What did Roderigo decide to do? Can I expect a visit from the city guard?
2) The only thing Torren would want to do before going is grab some rope. If none is handy, a nice long bell-pull would do. I'm just looking for something long enough to use Animate Rope on. I'm hoping to take a prisoner and I've already used up my Web spell.]


1) Yes he is staying at the inn
2) Hey this is a city of Sailors and even in an upper class inn like this there is rope... if not along the way Torrin gets 50ft easy
 

Zoraster Surefoot

Zoraster just waits for the others to decide on a way in. To him it's just a minor step towards the interesting stuff that will happen inside.
 




the Last Resort Inn, ten bells (night)

Villard stealths up the rickety looking old wooden staircase as best as he can...
7 +11-10 (for stairs that seem especially noisy) =8, roll for the unknow (also at -10) is 11
...but the stairs creek and moans as he advances, no matter how slow! He is only about half way up when the door at the top opens and a man carrying heavy Dragon pistol. "Oi now ye might be a' comin' up the wrong way there mate!? I be backing up right about now iffin.."
Spot roll 19
"...oi now not alone aye? Don't matter none, ye best be off now"
 

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