Black Sails Over Freeport Part 2 - Intrigue Inn (aka the Haunted Place)


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Zoraster Surefoot HP 42/42

Zoraster will wait to see what Villiard does. If Villiard retreats, he will too. If Villiard attacks, he'll double move up the stairs and try to tumble past the doorman into the room to flank him. (That will be a nice low DC, right?)

AC 21, 22 vs doorman
Tumble +14
 

Villard will charge the men hopping to disarm him.
OOC If Villard win initiative he will try to disarm the men, otherwise I will readjust my action +8 mw rapier BAB 4 and 16dex
 
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Torren hisses a curse under his breath and draws his rapier. "Why can't anything be easy?" he asks of noone in particular. He draws a tiny bit of leather from his pocket and kisses it for luck.

[OOC: Draw my rapier (move action) and cast Mage Armor. Actually I may have cast it back at the hotel, but it lasts for 4 hours so should still be in effect even if I did. If so, I'll just hold action. I don't think any more people can fit on the stairs anyway.]
 

Freeport city ally, ten bells (night)

Initiative Round 1
29! - Black Jack
19 - Torren
16 - Others
14 - Villard
11 - Kitsch (1st)
11 - Zoraster (2nd)
10 - Thug at the top of the stairs


Assuming that the party is waiting for Villard, as are most everyone else, it goes like this Black Jack readies, Torrin draws weapon and holds actions (delay), Others ready action, Villard steps forward to 'act' Others step out to act interrupting Villard, Black Jack interrupts others and initiative will look like this…

Initiative Round 1
14.75 - Black Jack
14.5 - Others
14 - Villard
13.5 - Torren (partial action)
11 - Kitsch (1st)
11 - Zoraster (2nd)
10 - Thug at the top of the stairs


Black Jack action? Resolving Villard and the thug

Villard steps forward, rapier draw and tries knocking the pistol out of the thugs hand as two others step out from the door (one onto the stair balcony, one just inside the door). One is carrying a pistol and going to fire down into the group (Black Jack can interrupt him). The one in the door is carrying a short ugly looking dagger…
Villard disarm test, opposed attack tests, Villard's roll 11+8 =19 vs. 23!
…but the man is able to move his pistol out of the way and avoid his attack. He curses and starts bringing the weapon in line to shot Villard!

I will wait just a bit to see what the other characters actions are
 

Torren shouts "So much for caution!" and shifts to the side. Meanwhile he shifts the black quill to his off hand and draws a throwing dagger.

From his perch atop the building, Captain Drac squawks "Thar she blows!"

[OOC: Taking another move action instead of a Standard. I assume I can't get into melee range with the bad guys this round, so I'm setting up for a dagger shot next round.

Not that it matters in this case, but just out of curiosity: why can Black Jack interrupt the bad guys, but Torren can't? Did I need to set up a more specific readied action?]
 


JimAde said:
[OOC: Not that it matters in this case, but just out of curiosity: why can Black Jack interrupt the bad guys, but Torren can't? Did I need to set up a more specific readied action?]

(occ I don't know what I was thinking :( assume that you react just after Black Jack. Also yet you would not be able to get to them this round. You could make a ranged attack, cast a spell etc /occ)
 

OOC: Can you disarm with a ranged weapon? If so Black Jack will attempt to shoot the pistolers hand. If not he'll just give him something else to think about.
 

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