One more question. These new classes, were they always a part of Blackmoor in Dave's setting (not necessarily as classes, but jobs or organizations or whatever), or are they developed for the 3.5 version of the setting? /QUOTE]
One of the things that we wanted to do was to try to capture as much of the feel of the original world as possible. When Blackmoor started off, they didn't have the idea of classes, so you were just a guy who would do some stuff. They gradually progressed towards that idea, but there was alot of flexibility in what a player could do and how they could customize the character. The new base classes try to cover a few of the variant wizards as well as the need for nobility. Our nobles are very different from the standard ones you would expect in a feudal system. The arcane warriors are one of the newer ideas to be presented. They work for the Wizards Cabal, which was more of a subversive organization in the prior Blackmoor than they are today
Overall, we had overwritten for the book... This was the first book that Zeitgeist Games had produced and we wandered in the dark for a while. We also have a variant Monk class that was cut due to space needs that fits nicely into the world. All told, we overwrote on classes, feats and some rules stuff by about 30K words. That's another 32 pages of goodness to be filtered out elsewhere as needed. You may see some of that stuff in the future.
Thanks for the compliments! I am glad you like the book.
Dustin