Bladed Gauntlet and Mercurial Greatsword shafted by senseless errata!?

I'm still not seeing anything broken by the 17-20 threat range. After applying Keen, Improved Critical, and Ki Critical, both the 7-20 and the 10-20 threat ranges are insane.
 

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Re: Fullblade

Anubis said:
I just read the errata again, and am amazed that I found something more senseless than the bladed gauntlet and mercurial greatsword errata . . .

What the hell is the reasoning behind the fullblade errata? IT MAKES NO SENSE! They basically made it unusable by most PCs in most campaigns, and made it senseless for any larger creature to use because a huge greatsword does the SAME thing while not requiring an exotic weapon proficiency!

Apparently you haven't really read the errata then.

A Fullblade can be wielded in one hand by using the Exotic Weapon Proficiency, or in two hands as a martial weapon if you don't.

The Huge Greatsword is only a Martial Weapon, and can only be wielded in one hand.

Basically, the Fullblade is superior to a Huge Greatsword because it does the same damage as the Greatsword, but can be used in one hand with the feat. If you don't have the feat, then it's just a Huge Greatsword.

Technically, even after the errata the Fullblade it too good. It should do less damage than a Huge Greatsword, because it can be wielded in one hand. :)


Sheesh! Sure, the fullblade was useless anyway being an exotic greatsword clone, but this errata made things worse!

Here is the OFFICIAL Anubis errata for the fullblade that makes MUCH more sense than the official rules and errata. Here you go:

Fullblade
100 gp cost
1d12 damage/19-20/x2 crit
23 lb.
Slashing

Use all other rules as printed in the original printing of S&F, except this is the ogre's bastard sword, not greatsword.

I'm sure everybody can at least agree that THIS makes more sense than the book and the errata, whether you agree with me on the other two weapons or not.

You do realize that that is identical to the original version of the fullblade (the version that was deemed to weak by most people), right?
 

Anubis said:
I'm still not seeing anything broken by the 17-20 threat range. After applying Keen, Improved Critical, and Ki Critical, both the 7-20 and the 10-20 threat ranges are insane.

It's not so much a question of broken, it's the fact that it offered to much bang for the buck as compared to the other exotic weapons.

It should not be clearly superior to all other Small Exotic weapons, which it is with a 1d6 damage and a 17-20 crit range.
 


Re: Re: Fullblade

Actually, according to the errata, it can't be used by Medium-Size creatures AT ALL, and Large creatures can use it in one hand with the feat. However, letting a Large creature wield a HUGE weapon should not be allowed, as that would delete use of the Monkey Grip feat for that weapon.

The original version was close, but went a step too large.
 

Re: Re: Re: Fullblade

Anubis said:
Actually, according to the errata, it can't be used by Medium-Size creatures AT ALL, and Large creatures can use it in one hand with the feat. However, letting a Large creature wield a HUGE weapon should not be allowed, as that would delete use of the Monkey Grip feat for that weapon.

The original version was close, but went a step too large.

That's kind of what I was saying. The errata actually made the Fullblade too good. Problem is, there isn't anyplace between 2d6 and 2d8 on the weapon improvement charts.

And it's just not worth a feat for a 2-handed weapon that does 1d12. You already have the Greatsword and Greataxe for that, and their martial weapons. They also have exactly the same effective crit range as the fullblade, without it being exotic.

It just hasn't received to much attention because it's only good for the Large humanoid monsters, and DM's usually don't complain when they can give their monsters a powerful magic weapon that the PC's won't be able use after they kill it. :)
 
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That is precisely what makes it senseless. S&F is a DM AND Player supplement. Stuff only the monsters usually get to use should be in the DMG.
 

Anubis said:
That is precisely what makes it senseless. S&F is a DM AND Player supplement. Stuff only the monsters usually get to use should be in the DMG.

You said it yourself. It's a DM and Player supplement. Players got plenty of stuff, DM's get a few things too.

Besides, some DM's allow Large races in their games.
 

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