Bladeversations

Zappo said:
Nah. But I once put in a game a sword that, to teach its owner the usage of its wicked and slowly-insanity-inducing powers, would make text appear on its blade.

Interesting. Did the text read something like this, perhaps?

"Windows has incurred a fatal exception at memory address 02f8:0000:0000:0000:0000. Non System Disk or Disk Error. Abort? Retry? Fail?"
 

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Mark said:
Ever talk to a sword...or, at least, communicate with one?

I have before, but after a pointed discussion, I decided the blade just couldn't be reasoned with. It just wasn't well-rounded enough as a person to understand my point of view.

Now, had it let me pursue my point to the hilt, It might have flatly understood me. But it never dropped its guard enough to let me finish.
 

Re: Re: Bladeversations

Henry said:
I have before, but after a pointed discussion, I decided the blade just couldn't be reasoned with. It just wasn't well-rounded enough as a person to understand my point of view.

Now, had it let me pursue my point to the hilt, It might have flatly understood me. But it never dropped its guard enough to let me finish.

Yeah. Proper communication is critical, and swords just don't have the edge that people do.
 


Monte At Home said:


Soon thereafter, the PCs are sneaking around a noble's castle and they wander into the armory, where the walls are covered with hanging swords (and other weapons). Someone suggests casting detect magic. The player in question says that's worthless and there's really only one good way to measure value. He looks around, and then says to the swords:

"OK, so can any of you talk?"

ROFLSFH

...Priceless... *cleaning the coca cola off the monitor*
 

Monte At Home said:
"OK, so can any of you talk?"

I had a PC in my game who was a dumb-as-a-box-of-rocks barbarian. To this day, I have no clue why he decided to do this, as I'd never used an intelligent sword in my game before and I hadn't let any clues drop.

He finds a bastard sword in amidst some misc treasure. After discovering the sword was magic, he takes a squating stance, with his hands upside his head (with the player mimicking the character looking rather constipated and trying to keep his head from exploding). Then he says, aloud and chanting, "Aaaare yooou tela-patheeeeeek?"

The sword responded, aloud, "No, you moron, I can talk." Such was the tone of their relationship thenceforth. And, since they were both Chaotic Good with a propensity for hunting demons, it was a long relationship.

The unfortunate thing was that the barbarian got to name the sword. He dubbed it "Sword" (without any silent letters).

I haven't handed out any intelligent swords since then. I'm afraid of what might happen.
 

Yeah, I've used a talking sword. Or rather, a talking swordcane. He was foppish, stylish, and completly delusional. The swordcane's personality claimed that he was the imprisioned spirit of the Prince of the Moon. He tended to be rather critical of anyone who wielded him, especially if they didn't share his appreciation of dwarven drinking songs and appreciate his tendancy to antagonize anyone whose language he spoke.
He also refused to leave the party.
The fighter/rogue who got stuck with him eventually gagged him, shoved him into a bag of holding, and traded him for a +3 shortsword.

Demiurge out.
 

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