That doesn't surprise me, not in the least. Especially how you ranted about the Planar Handbook.Mystery Man said:Hmmm, yeeeaahh. I'd afraid I'd have to go with the Planar Handbook on this one um kay?
That doesn't surprise me, not in the least. Especially how you ranted about the Planar Handbook.Mystery Man said:Hmmm, yeeeaahh. I'd afraid I'd have to go with the Planar Handbook on this one um kay?
This is a Subjective thread. Opinions is the key word. Maybe nobody mentioned it because they forgot about it.haiiro said:I haven't seen AEG's Evil and Dungeons (from their one-word line) mentioned yet, but I found these two be two of the blandest gaming books I've ever read.
Actually, Stalin's Soviet Union could make a great campaign setting, especially combined with Call of Cthulhu. That would take a really, really long time to lose it's charm for me.Tyler Do'Urden said:Midnight looks much cooler than it really is. In play, it's about as much fun as adventuring in Stalin's Soviet Union, about as depressing as Call of Cthulhu, and quickly loses it's charm.
Treasure Quests? Boy, those are easy to do. How did they think they could make money off of that?Tyler Do'Urden said:Hmm... bland books?
Fast Forward Entertainment seems to be the king of these- Treasure Quests and Enchanted Locations are both boring and munchkinish (and the latter strikes me as completely useless). Though I think Fast Forward has been bashed enough.
The Early WotC splatbooks (Sword and Fist through Masters of the Wild) didn't do much for me, I like FFG's "Path of" books much better. Though it has more to do with balance and flavor than anything else.
Joshua Dyal said:Actually, Stalin's Soviet Union could make a great campaign setting, especially combined with Call of Cthulhu. That would take a really, really long time to lose it's charm for me.
I see your point, I suppose, but I don't agree. I think that against all odds approach is fun.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.