Cheiromancer
Adventurer
This was the last version posted on the big thread. Before we got distracted by other things, including getting a list of monsters together and building some benchmark characters (I should put Matt and Jake and Bruce in another thread). Stylistically we should decide whether we are going to say "you" or "the caster" in the seed descriptions. I vote for "you" - it means fewer instances of "his or her".
See next post for current version.
[sblock][Blast]
Evocation [Acid, Cold, Electricity or Fire]
Root Spell: Delayed blast fireball, lightning bolt
Spellcraft Prerequisite: 24
Preferred Mitigation: Backlash
Components: V, S
Casting Time: 1 standard action
Range: 1200 ft.
Area or Effect: Up to a 480 ft. line, or up to a 80-ft. radius spread; see text.
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This seed uses whichever one of four basic energy types you choose: acid, cold, electricity, or fire. You may cast the energy forth as a line or a spread. The energy type and area are set during spell development. At the moment of casting you may choose to reduce the size of the size of the blast area to a minimum of a 120 ft. line or a 20-ft. radius spread.
If a spell is developed which has a smaller blast area, decrease the Spellcraft Prerequisite by 3 for every 120 ft. the line is shortened or for each 20 ft. the radius is reduced. If the size of the blast cannot be changed at the time of casting, decrease the Spellcraft Prerequisite by 2. These changes to the Spellcraft Prerequisite stack.
Factor: To develop a spell which allows the energy type and blast shape to be selected at the moment of casting, increase the Spellcraft Prerequisite by +4.
Factors: You may choose to develop a spell which discharges another type of damaging energy. The options and the associated costs are as follows:
Factor: Delay (special). To delay the effect of the spell, increase the Spellcraft Prerequisite by +1 for every 2 rounds (or fraction thereof) that the spell can be delayed. See delayed blast fireball for details.
Factor:
See next post for current version.
[sblock][Blast]
Evocation [Acid, Cold, Electricity or Fire]
Root Spell: Delayed blast fireball, lightning bolt
Spellcraft Prerequisite: 24
Preferred Mitigation: Backlash
Components: V, S
Casting Time: 1 standard action
Range: 1200 ft.
Area or Effect: Up to a 480 ft. line, or up to a 80-ft. radius spread; see text.
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
This seed uses whichever one of four basic energy types you choose: acid, cold, electricity, or fire. You may cast the energy forth as a line or a spread. The energy type and area are set during spell development. At the moment of casting you may choose to reduce the size of the size of the blast area to a minimum of a 120 ft. line or a 20-ft. radius spread.
If a spell is developed which has a smaller blast area, decrease the Spellcraft Prerequisite by 3 for every 120 ft. the line is shortened or for each 20 ft. the radius is reduced. If the size of the blast cannot be changed at the time of casting, decrease the Spellcraft Prerequisite by 2. These changes to the Spellcraft Prerequisite stack.
Factor: To develop a spell which allows the energy type and blast shape to be selected at the moment of casting, increase the Spellcraft Prerequisite by +4.
Factors: You may choose to develop a spell which discharges another type of damaging energy. The options and the associated costs are as follows:
• Sonic energy (+4 SP). The spell receives the [sonic] descriptor.
• Slashing, piercing or bludgeoning (+6 SP). This damage bypasses Damage Reduction. To have the spell damage interact with Damage Reduction as a magical weapon of the appropriate type, reduce the SP modifier to +4. If the damage will be treated as a non-magical weapon of the appropriate type, reduce the SP modifier to +2.
• Force damage (+6 SP). The spell receives the [force] descriptor. Force damage affects incorporeal and ethereal creatures, but not objects; to include objects, increase the Spellcraft Prerequisite by an additional +1.
• Typeless (+8). The spell loses the energy descriptor. The damage is of no particular type, and is not subject to resistance or energy immunity.
A spell developed using the [energy] seed releases a bolt or spread which deals 20d6 points of damage of the appropriate energy type, and all in the spell’s Area must make a Reflex save for half damage. If a line is chosen, it begins at your fingertips; a spread begins as a pellet of energy which detonates at a distance you determine, unless it strikes some intervening body or barrier, in the same manner as a fireball. • Slashing, piercing or bludgeoning (+6 SP). This damage bypasses Damage Reduction. To have the spell damage interact with Damage Reduction as a magical weapon of the appropriate type, reduce the SP modifier to +4. If the damage will be treated as a non-magical weapon of the appropriate type, reduce the SP modifier to +2.
• Force damage (+6 SP). The spell receives the [force] descriptor. Force damage affects incorporeal and ethereal creatures, but not objects; to include objects, increase the Spellcraft Prerequisite by an additional +1.
• Typeless (+8). The spell loses the energy descriptor. The damage is of no particular type, and is not subject to resistance or energy immunity.
Factor: Delay (special). To delay the effect of the spell, increase the Spellcraft Prerequisite by +1 for every 2 rounds (or fraction thereof) that the spell can be delayed. See delayed blast fireball for details.
Factor:
- To increase the base damage by +1d6, add +1 to the Spellcraft Prerequisite. This factor stacks.
- To increase the damage by 50%, increase the Spellcraft Prerequisite by +10. This factor stacks.
- A ray which includes [blast] as its base seed changes its Saving Throw entry to Fortitude: Half.
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