Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)

[sblock=OOC] Sliding Alek up is fine by me, and attacking the most immediate threat is probably a good idea.[/sblock]
 
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[sblock=ooc]Lephisto, during your turn you can take up to three actions. A standard, a move, and a minor. So you spent your standard to attack, and there wasn't really anyplace to move, but for future reference you can use your minor to Divine Challenge one of the hounds. Also, you can generally use Holy Strike whenever you would make a melee attack. You can't use it as part of a charge, or if someone else uses a power that grants you a melee basic attack. Finally, the roll your "save" links to is a damage roll, not a save.

Boddynock, Shout of Triumph is a close blast 3, which is basically a 3x3 square adjacent to your character. This means you won't be able to hit all three hounds with it.

Finally, there are some Invisible Castle protocols I'd like people to follow. Since you can put both your attack and damage in the same roll, please do so. Also, please put the results of your rolls in your post.[/sblock]

Lephisto's attack hits home, causing the hound to yelp and jump back slightly. The goblin hefts his axe and, howling, charges into the paladin, scoring a heavy blow.

[sblock=Status]Initiative:
24: Blighted hound 1 (-0)
24: Blighted hound 2 (-9)
24: Blighted hound 3 (-0)
24: Blighted hound 4 (-0)
18: Lephisto (8/27, bloodied)
15: Goblin (-0)
14: Growl (30/30) <== Your turn.
12: Feyr (26/26)
10: Adran (28/28)
9: Alek (30/30)

Lephisto hits hound 2 for 9 radiant damage. The goblin charges Lephisto, hitting and dealing 7 damage, which bloodies the paladin.[/sblock]

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Furious at the offense to nature before him, Growl surrounds on of the creatures with Lephisto, converts into his bear form, at mauls the hound, granting an opening to an ally.

[sblock=Mechanics]Move action - Shift to J13.

Minor action - Wild shape.

Standard action - Pounce vs H2

Pounce vs H2 (CA) (1d20+4+2=21, 1d8+4=12)

Hits Reflex 21 for 12 damage, and on a hit, the next ally that attacks H2 before the end of Growl's next turn gets combat advantage.[/sblock]

[sblock=Growl's Info]Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 30/30, Bloodied: 15, Surge Value: 7, Surges left: 11/11
Action Points: 1

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet[/sblock]
 

[sblock=ooc] Uh, I don't see how you can get to J13 without drawing three attacks of opportunity. If you go I15 -> I14 -> J13 then Hound 3 will attack when you leave your first square, and Hounds 1 and 2 will attack when you leave I15. Am I missing something?

Your attack hits even without flanking, so you could shift to I15 and attack from there (Yelder doesn't take up a space for the purposes of this combat).[/sblock]
 


[sblock=ooc] Uh, I don't see how you can get to J13 without drawing three attacks of opportunity. If you go I15 -> I14 -> J13 then Hound 3 will attack when you leave your first square, and Hounds 1 and 2 will attack when you leave I15. Am I missing something?

Your attack hits even without flanking, so you could shift to I15 and attack from there (Yelder doesn't take up a space for the purposes of this combat).[/sblock]

OOC: Sorry, I was looking at the wrong "g." :) I'll shift to I15 and attack the same target.
 

[sblock=OOC]Hey i thought i rolled two rolls, 1 for the attack and the other for the save throw? or do I roll for it after every else has a turn then roll for it? Sorry for being such a noob, I've only just gotten to grips with the players handbook. I finally got it lol.[/sblock]
 

[SBLOCK=OOC]The roll is there and you have saved. Unless there is an unknown modifier, it is probably just THB who forgot to remove the ongoing damage from your status or who has missed the roll.[/SBLOCK]
 

[sblock=ooc]Mea culpa. I got the two out of order, and I thought your save roll was your to-hit roll. Now that I know what I'm looking at, um, I don't see your to-hit roll. We'll say you hit for the sake of expediency, but please link both to-hit and damage rolls in the future.

Quick update: Growl hits and bloodies Hound 2, Feyr hits Hound 3 and misses the goblin. Adran and Alek are up. The next person to attack Hound 2 gains combat advantage for the attack.[/sblock]
 

Adran's keen ears assess the resonance of the space.

"Hmm, tricky," he thinks. He takes a deep breath and SHOUTS at the creatures attacking them. If all goes well, he looks forward to seeing them stagger backwards as the air itself magnifies and focuses his rage.

[sblock=OOC]Shout of Triumph on area bounded by corners I14, I16, K14, K16. Push h2, h3 & the goblin 3 squares to the right, which puts them all in difficult terrain. Slide Yelder to I18. Then step forward to I15, to prevent a flank on Lephisto.[/sblock][sblock=Mini-stats]Adran Cassis, Bard 1
Initiative: +1 | Passive perception: 16 | Passive Insight: 14
AC: 15 | For: 13 | Ref: 14 | Will: 15
HP: 28/28 | Bloodied: 14 | Surge value: 7 | Surges: 10/10
Speed: 6 | Languages: Allarian, Draconic, Eladrin
AP: 1 | Second Wind: not used
Basic Attack/Opportunity attack: +3 vs AC, 1d8
Powers: Guiding Strike (PHB2), War Song Strike (PHB2)
Acid Orb (PHB2), Majestic Word (PHB2), Shout of Triumph (PHB2), Words of Friendship (PHB2)
Slayer’s Song (PHB2)
[/sblock]
 
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