garyh
First Post
Growl returns to his warforged form and summons forth a wind that knocks the goblin sharpshoot back towards him. He is then able to shake off the hexer's spell.
[sblock=Mechanics]Minor action - Assume warforged form.
Standard action - Chill Wind vs Goblin Sharpshooter.
Chill Wind vs Sharpshoot (CA, VV) (1d20+4+2=23, 1d6+2=7)
Hits Fort 23 for 7 damage against Goblin Sharpshooter, and on a hit, Growl will slide the GS to E8.
End of Turn - Save vs Hexed:
Save vs Hex (1d20=16)
Success![/sblock]
[sblock=Growl's Info]Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 9/30, Bloodied: 15, Surge Value: 7, Surges left: 8/11
Action Points: 0
Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape
Darting Bite
Second Wind
Warforged Resolve
Faerie Fire
Full character sheet[/sblock]
[sblock=Mechanics]Minor action - Assume warforged form.
Standard action - Chill Wind vs Goblin Sharpshooter.
Chill Wind vs Sharpshoot (CA, VV) (1d20+4+2=23, 1d6+2=7)
Hits Fort 23 for 7 damage against Goblin Sharpshooter, and on a hit, Growl will slide the GS to E8.
End of Turn - Save vs Hexed:
Save vs Hex (1d20=16)
Success![/sblock]
[sblock=Growl's Info]Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 9/30, Bloodied: 15, Surge Value: 7, Surges left: 8/11
Action Points: 0
Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape
Second Wind
Faerie Fire
Full character sheet[/sblock]