Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)


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[sblock=OOC]OK, so I'll work my way up the map. The attack vs the plant failed. And the rolls vs the beetles are:

Shout of Triumph vs beetles (working up the map): (1d20+4=21, 1d6+4=10, 1d20+4=20, 1d6+4=6)

That looks healthier.:) Thanks, THB.

Push the beasties back 3 squares and slide Lephisto and himself back 2.[/sblock]
[sblock=Mini-stats]Adran Cassis, Bard 1
Initiative: +1 | Passive perception: 16 | Passive Insight: 14
AC: 15 | For: 13 | Ref: 14 | Will: 15
HP: 28/28 | Bloodied: 14 | Surge value: 7 | Surges: 6/10
Speed: 6 | Languages: Allarian, Draconic, Eladrin
AP: 1 | Second Wind: used
Basic Attack/Opportunity attack: +3 vs AC, 1d8
Powers: Guiding Strike (PHB2), War Song Strike (PHB2)
Acid Orb (PHB2), Majestic Word (1 of 2 used) (PHB2), Shout of Triumph (PHB2), Words of Friendship (PHB2)
Slayer’s Song (PHB2)
[/sblock]
 

[SBLOCK=OOC]Boddynock, you can slide yourself with Shout of Triumph, as you are not within the blast, anyway, it is a Close Blast 3, not a Close Burst, so the plan cannot be inside the area. The best you could do is attack the two beetle and include Lephisto within it.

If you could push the beetle to J7 and K7, Slide Lephisto 1 square North and/or 2 squares West and you shift 1 square West, I could place my two close burst effect now (with AP), take a few hits for the group (and use my armor of Wrath) and then pull back next round while trying to daze the three the next round, that would be marvelous.[/SBLOCK]
 


[SBLOCK=OOC]Assuming:
Lephisto was slide to I2
Beattles have been push to J7 and K7
Adran Shift to L2[/SBLOCK]

Feyr move in the middle of the monsters, taking the example of his ancestors and not fearing to fight to win. He first unleash his spikes on the threa creatures next to him and then a light burst, englobing all his enemies.

[SBLOCK=OOC]Move: Move to K5
Standard: Attack Beatlle 12, Beatlle 43, Vine (1d20+5=6, 1d20+5=7, 1d20+5=17, 1d8+2=5) Hit only the Vine for 5 damage and ongoing 5.

Action Point: Attack Beatlle 12, Beatlle 43, Vine (1d20+4=16, 1d20+4=5, 1d20+4=9, 1d6+7=8) Hit only Beattle 12 for 8 damages and it takes 5 damage for each attack it made UEoNT.

What a waste of powers. 2 Hit in 6 rolls :(

Also, the first one who attack me takes 3 damage and is push 2 squares (armor of Wrath)[/SBLOCK]
 

Growl moves closer to Garron and tries to maul him with his claws again, but it would seem his rage at the corrupt druid is interfering with his aim. Nor is he able to shake off the poison coursing through his body.

[sblock=Mechanics]Move action - Shift to J12.

Standard action - Pounce against Garron.

Pounce vs Garron (1d20+4=6, 1d8+4=7)

Hits Reflex 6 for 7 damage, and on a hit the target grants combat advantage to the next creature that attacks it before the end of your next turn.

End of turn - Save vs OGD:

Save vs OGD (1d20+2=9)

Failure.[/sblock]

[sblock=Growl's Info]Growl- "Male" Warforged Druid 1
Initiative: +0, Passive Perception: 19, Passive Insight: 19
AC: 17, Fort: 14, Reflex: 11, Will: 16 - Speed: 6
HP: 16/30, Bloodied: 15, Surge Value: 7, Surges left: 5/11
Action Points: 1

Powers:
Chill Wind
Pounce
Savage Rend
Wild Shape

Darting Bite
Second Wind
Warforged Resolve

Faerie Fire

Full character sheet[/sblock]
 

[sblock=Boddyknock]While you roll multiple attack rolls for area attacks, you only roll one damage for all targets. 8 damage was your first roll, as well as your average, so we'll use that.[/sblock]

The goblin drops his bludgeon and pulls out a derelict bow. He notches an arrow and takes careful aim at Growl, or so he thinks. The released arrow disagrees as it buries itself deep in the ground.

The corrupted druid steps away from Growl and flicks his wrist at him, sending a spray of insects and vitriolic bile into the warforged's face which interferes with his vision.

The vines drag themselves over to Feyr and lash at him hard enough to draw blood. At once there is a clap of thunder and they are tossed aside. As it is pushed across the ground, Feyr's blades cut into it deeper.

The injured beetle scuttles back and forth in place. Its companion skitters up and bites at Feyr, but the Bladeling is once again able to avoid the attacks of these insects.

Lephisto runs forward and drives his sword into the harmed beetle, killing it. He then raises his sword, still dripping, at the remaining insect. Even under the ichor, you can see the blade glowing slightly.

[sblock=Status]Feyr: (13/26, bloodied)
Growl: (8/30, bloodied, 5 ongoing poison)
Adran: (20/28)
Goblin:
Garron: (-28)
Vines: (-13, ongoing 5)
Beetle 12: (-37, dead)
Beetle 43: (-8, Divine Challenged)
Lephisto: (19/27+4, +2 damage until end of next turn)
Alek: (13/30+4, bloodied)

The goblin pulls out a bow and misses Growl.

Garron shifts to L14 and attacks Growl, hitting for 8 poison damage. In addition to being bloodied, Growl has -2 to hit until the end of Garron's next turn. There you go, now the corrupt druid really is interfering with your aim.

The vines move to L4 and attack Feyr, hitting for 9, bloodying him, and then being Armor of Wrathed for 3 damage and pushed to N2. In addition, the vines fail their save (same link as before).

Beetle 12 does nothing, unable to move or attack without killing itself. Beetle 43 moves to K6 and attacks Feyr, but misses.

Lephisto moves to J6 and attacks Beetle 12, hitting for 9, which kills it and triggers Alek's Pact Boon. Lephisto then Challenges the other beetle.

Lephisto is the only target for Virtue of Valor, since Adran is the one who bloodied Beetle 12.[/sblock]

[sblock=Monster Info]Garron:
AC 17 | Fort 16 | Reflex 17 | Will 18
MBA: +8 vs AC, 1d8+1 damage, 5 ongoing poison.

Goblin:
AC 16 | Fort 12 | Reflex 14 | Will 11
MBA: +6 vs AC, 1d6+2 damage

Vines:
AC 18 | Fort 15 | Reflex 12 | Will 14
MBA: +9 vs AC, 1d8+5

Beetle:
AC 13 | Fort 13 | Reflex 12 | Will 11
MBA: +5 vs AC, 2d4+2[/sblock]
 

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[sblock=OOC]Whoops! Forgot.

Adran moves to I8, speaks his second Majestic Word (wow, they've gone fast!) and reinvigorates Growl. (Add +4 hp to healing surge.)

He then burns an action point to move to L13 and makes a War Song Strike against Garron.

War Song Strike (vs AC) against Garron: (1d20+7=21, 1d8+4=10)

That means that the next ally to hit Garron gains +3 temp hp.

Oh, and I forgot to slide Growl. Assuming that that's a cauldron or something next to Garron, I'll slide Growl to J14, so he's on the way to flanking Garron with me.[/sblock]
 

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