I was going to mention that feat Darklone, and ask if it had ever made it to 3.5. (If is hasn't, but I had a player who wanted to play a blind character, I'd probably allow it.)
I've thought about blind characters. I had one in 2ed, but that was when my old GM was allowing every one to play two characters because of the high mortality rate of the late-period TSR mega-dungeons, and my tactic was either to make two characters who always worked together (like a husband and wife fighter/thief and mage/thief), or one main character and one back-up (like a frontline fighter and a blind healer). [/pointless gaming story]
Here's how I'd do it. Blind-fighting is a must. (That one seems so obvious I'd almost not mention it, except that if I didn't someone would ask "What about Blind-fighting?" and I'd have to reply "Of course blind-fighting," and that's three minutes of our lives we could never get back.) I'd take a class with Listen and I'd max it. And then I'd endlessly wheedle the GM to give me some sort of special ability-- preferably a game-breakingly powerful one-- by repeatedly using the phrase, "Come on, my character is bliiiiiiiiiiiiiiiiiiiiiiiiiind!" (I never said I was a joy to play with.) Scent would be a good idea too, if I could get it.
From a GM's perspective (aka "The Enemy"), I'd be inclined to make a progression like: Blind-fighting to Blindsense (60') to Blindsight (30'). Blindsense would have prereqs like Blind-fighting and Listen 8, and Blindsight something like Blindsense and Listen 12 or 15 (depending on what levels constitute the sweet spot for the group.) I'd probably also stick something on there like, "character must not be able to rely on normal sight," and maybe a Wis requirement just so it doesn't become a feat every sighted character takes or every blind person has. (Not everybody is going to be the Human Bat.) The rationale being that only people who must rely on their non-visual senses will become that sensitive to them. So just the blind and maybe someone who gets trapped in the Underdark and lives long enough to adapt. Call Blind a flaw and give them a free feat.
Is it playable? I dunno. Is it balanced? Not sure. But if someone wanted to play a blind character I wouldn't need to stack the deck with a lot of mechanical bonuses, because they already want to play a blind character and I wouldn't want everyone else to be all like, "Blind people are awesome!" I probably wouldn't make a blind character that was based around hitting people in combat, just because of the miss percentage. (I mean, there's roleplaying and then there is deliberately screwing yourself.) But non-targeted spells would probably be fine. (It might be kind of scary for the group, but so be it.)
You could also go druid and work on shifting into forms that relied on senses other than sight. In my game, I'd probably point a player towards the Bat Totem Warrior I'm working on over in the d20 forum. (I'd make the 8th level Blindsense ability Blidsight if they already had blindsense, because I'm a nice guy.)
Edit for shameless plug
I've thought about blind characters. I had one in 2ed, but that was when my old GM was allowing every one to play two characters because of the high mortality rate of the late-period TSR mega-dungeons, and my tactic was either to make two characters who always worked together (like a husband and wife fighter/thief and mage/thief), or one main character and one back-up (like a frontline fighter and a blind healer). [/pointless gaming story]
Here's how I'd do it. Blind-fighting is a must. (That one seems so obvious I'd almost not mention it, except that if I didn't someone would ask "What about Blind-fighting?" and I'd have to reply "Of course blind-fighting," and that's three minutes of our lives we could never get back.) I'd take a class with Listen and I'd max it. And then I'd endlessly wheedle the GM to give me some sort of special ability-- preferably a game-breakingly powerful one-- by repeatedly using the phrase, "Come on, my character is bliiiiiiiiiiiiiiiiiiiiiiiiiind!" (I never said I was a joy to play with.) Scent would be a good idea too, if I could get it.
From a GM's perspective (aka "The Enemy"), I'd be inclined to make a progression like: Blind-fighting to Blindsense (60') to Blindsight (30'). Blindsense would have prereqs like Blind-fighting and Listen 8, and Blindsight something like Blindsense and Listen 12 or 15 (depending on what levels constitute the sweet spot for the group.) I'd probably also stick something on there like, "character must not be able to rely on normal sight," and maybe a Wis requirement just so it doesn't become a feat every sighted character takes or every blind person has. (Not everybody is going to be the Human Bat.) The rationale being that only people who must rely on their non-visual senses will become that sensitive to them. So just the blind and maybe someone who gets trapped in the Underdark and lives long enough to adapt. Call Blind a flaw and give them a free feat.
Is it playable? I dunno. Is it balanced? Not sure. But if someone wanted to play a blind character I wouldn't need to stack the deck with a lot of mechanical bonuses, because they already want to play a blind character and I wouldn't want everyone else to be all like, "Blind people are awesome!" I probably wouldn't make a blind character that was based around hitting people in combat, just because of the miss percentage. (I mean, there's roleplaying and then there is deliberately screwing yourself.) But non-targeted spells would probably be fine. (It might be kind of scary for the group, but so be it.)
You could also go druid and work on shifting into forms that relied on senses other than sight. In my game, I'd probably point a player towards the Bat Totem Warrior I'm working on over in the d20 forum. (I'd make the 8th level Blindsense ability Blidsight if they already had blindsense, because I'm a nice guy.)
Edit for shameless plug