Blinded, trying to cast Cloud Kill


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Being blind doesn't impede your spell casting ability (unless you need line of sight to aim a spell). When determining the location of the spell effect, you can very well decide to place it "40' in front of me" or some such..

TS.
 


IMC, an evil cleric dropped a flying wizard with a soundburst... The wizard flew next to him, blinded him and he aimed the soundburst at the point where the wizard was.
 


Thanks y'all.

Well what I had were to demons with the ability to cast cloudkill, the party cleric casts holy smite and one misses his save and is blinded.

The room they're in is about 40 feet wide by 80 feet long with the players on one end and the demons on the other. The one who was not blinded was able to precisely cast his CC exactly where he wanted and I played the blinded one as if he cast it "somewhere in front" of him.

I figured this was ok, glad to see I wasn't far off. :)

Fun watching players move to get out of the rolling effect. They fear con damage. :D
 



I'd probably require some sort of concentration check - iirc there were penalities associated with deafness and blindness (at least in 2e), which made sense.
 

"In Front of Me"

As someone once corrected me regarding flanking, there is no facing in 3e. No facing means there is no "in front of me."
Consequently, you couldn't assume to know where something (even an area) was if you couldn't see it.

There can also be no valid assertion that a character was looking at a particular location at a precise moment during combat. Hell, a monk can deflect arrows from 360 -- would/can he argue he was looking in a different direction at the time? Nonsense.

So let's say the DM bought into the facing argument....if you are suddenly struck blind -- who's to say you didn't change your facing? It's not something that is communicated because D&D combat assumes players are constantly scanning the battlefield in all directions. That's how they get around the facing issue in the first place.

That said, the rules do not really allow aiming success by default just because a player insists he was looking in a particular direction when struck blind "I swear! I was lookin' right THERE a second ago!" Who knows where the wizard is lookin? He'd argue the 360-awareness thing if it would protect him from a deadly blow.

I'd require a concentration check just for the directional aspect. A failure should yield a random location by die roll. No?


wolfen
 

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