Blindness, Darkness, And the Ability to Cast spell


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kreynolds said:


Hardly. Darkness is not the end all be all protection spell. It helps wonders against melee attackers, but against a fireball, not so much.


Uh huh. So far still with you.

kreynolds said:


What's stupid? The darkness spell for not blocking a fireball or you for not understanding the rules? You need to chill out a bit here dudel. Your player was in the right, not you.


Not nice. The stupid besides refers to the PC's ability to know where everything in darkness is. This wasn't clarified, but I admire your ability to insult regardless.
PS: Tact goes a long way towards making friends. Also if you assumed I was insulting someone else, and you took up the gauntlet, no problem, no foul.

kreynolds said:


I think you need to read the DMG and PH again.


I haven't found anything in the DMG. Referances are helpful.
PHB states that "some spells spread out like a burst, but etc. "YOU select the point of origin. and hte spell spreads from there". My understanding is that the point of origin must be known. If you can find me the page it states otherwise, yet again that would be helpful.
That's why I brought up the message on the board "dudel." After reading the books several times I am not sure of all the rules.

kreynolds said:


Of course it is, but it's his choice.


Yes, it is his choice. But there is not any "danger" in knowing exactly where everyone is, and launching a fireball into darkness specifically manuevered such that his compadres arn't hurt.
PS: After looking at the round by round sheet, darkness was cast, 4 players went, 3 NPC baddies, and then it was his turn. At that point he started saying they were in the same spot.
He knew they weren't because he could see.
Regardless people did go, and they could have moved. He could not have known.

kreynolds said:


That has nothing to do with it. Your player knew they were standing there a second ago, so he knows that it's possible they might still be there. He doesn't have to know they're there to throw a fireball or cast firebrand.


I believe he does since his shooting the targets requires him to name the "point of origin". And the only way he can name said point is by looking at the board.
I don't believe that anyone (26 int or not) could see a scene, walk 25 ft out of darkness, turn around and state "14ft forward, 4 to the left, and a bit of an arc for flare"

kreynolds said:


Fireball is not a targeted spell, thus your opinion is completely
baseless from a rules standpoint. You can house rule it if you like.

By definition of a spread spell you must have a point of origin, which I assume you aim at.
Fireball is different, I just looked it up and saw the "bead blah blah blah, etc" Find another aoe spell like it.


I understand that your IMHO covers what you have said here.
If you would like to turn said IMHO into matter of fact, some page references would be lovely.

Gallant Farstryder
 

What can I say. It pisses me off to see a DM thrashing their player when that DM isn't any more qualified to be a DM than that very player....


Thanks Dick! When are you and the rest of the Heads coming over to dinner again?
Gallant Farstryder
 

Xarlen said:
I think you can take the 'H' out of your sig, though. It doesn't seem very humble. :)

<clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap>

Gallant Farstryder: I completely disagree with not allowing the player to cast the spell. However, he should have been at some disadvantage as to targeting where the spell is going to land.

Kreynolds: D&D is a game that takes place in the imagination. The DM's imagination takes precedence over everybody else at the table. If the DM feels that lack of line of sight ruins line of effect, that's his perogative (however, this would certainly be outside of the core rules). In short, when you're a player: IMHO, when you're the DM: IMhO. :)
 


If a character is invisible or inside a darkness spell, or otherwise can't be seen it helps to take their marker off of the board. This can help prevent meta-game combat tactics.
 

Dog Faced God said:
If a character is invisible or inside a darkness spell, or otherwise can't be seen it helps to take their marker off of the board. This can help prevent meta-game combat tactics.

That's a good point. Did you leave the enimies on the mat and just say they are in darkness?
 

The last time I DMed fireballs (which was under 2nd ed.) I made the caster state the range just by looking at the board, with out any measuring (no grid or hexes). The mage tended to send them 22' ahead, using lightning and magic missles for longer ranged attacks. The wording of the spell in 3rd edition leads me to just let the players place them where they want them, provided they can see it. If they are shooting blind, I would require some int roll or luck roll or something.

Darkness certainly does not block non-targeted spells, but it can make them hard to place. Just let the player know the odds or roll required to place the spell where he wants, and let him make the dicision on whether to cast or not. In your specific case, that would depend on how complicated the battle inside the darkness was. There might be a very low chance, but let the player decide whether to shoot or not.
 

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