Xarlen said:I think you can take the 'H' out of your sig, though. It doesn't seem very humble.![]()
kreynolds said:
Hardly. Darkness is not the end all be all protection spell. It helps wonders against melee attackers, but against a fireball, not so much.
kreynolds said:
What's stupid? The darkness spell for not blocking a fireball or you for not understanding the rules? You need to chill out a bit here dudel. Your player was in the right, not you.
kreynolds said:
I think you need to read the DMG and PH again.
kreynolds said:
Of course it is, but it's his choice.
kreynolds said:
That has nothing to do with it. Your player knew they were standing there a second ago, so he knows that it's possible they might still be there. He doesn't have to know they're there to throw a fireball or cast firebrand.
kreynolds said:
Fireball is not a targeted spell, thus your opinion is completely
baseless from a rules standpoint. You can house rule it if you like.
By definition of a spread spell you must have a point of origin, which I assume you aim at.
Fireball is different, I just looked it up and saw the "bead blah blah blah, etc" Find another aoe spell like it.
Xarlen said:I think you can take the 'H' out of your sig, though. It doesn't seem very humble.![]()
Dog Faced God said:If a character is invisible or inside a darkness spell, or otherwise can't be seen it helps to take their marker off of the board. This can help prevent meta-game combat tactics.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.