Blink vs. Displacement


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Yeah, we have a ring o' spell storing in our party. I pump a Impr. Invis. in there every day for the little bugger of a rogue we've got. Wow, does he kick arse when he does sneak attack damage every round!
 

would blink really automaticaly give a rogue sneak attack every round? I mean wouldnt he still have to do some maneurvering?
Especialy after he's hit the person once, seems they'd be on there gaurd.
 

Why in the world would Blink let you sneak attack every round? Improved Invisibility, sure... but Blink? How do you figure?
 

Thats what everybody seems to be saying. Doesnt make sense to me either. Make it a lot easier? Yea. Automatic every round? no.
Even improved invisibility you'd still think people would get some advantage after the first attack
 

Automatic every round. Yes. All ya have to do is read the rules.

From Blink:

The character strikes as an invisible creature (+2 attack), denying the character's target any Dexterity bonus to AC.

From Sneak Attack in the Rogue description:
Sneak Attack: Any time the rogue's target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks the target, the rogue's attack deals extra damage.

Got it? Good!
 

Ahhh I didnt remember that. Although to be honest like I said one, even with improved invisibility, after the first sneak attack, its gotta be harder. And 2, that seems strange since your only invisible half the time. Of course you have the miss chance to deal with
 

Even improved invisibility you'd still think people would get some advantage after the first attack

Their advantage is that they know you're out there somewhere and can try to hit you.

Readied actions help.

But they're still denied Dex bonus, and therefore every attack is a sneak attack.

-Hyp.
 


Logicaly I still think it should be harder to sneak someone who knows your there. but yea it would be hard to represent.

When you're flanking, they know you're there, but you can Sneak Attack then as well...

-Hyp.
 

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