I completely agree!Crothian said:HP area passive way to look at Parrying. Most people like the idea of a more active way. It will slow down copmbat, but it makes some people happy.
Laslo Tremaine said:
I completely agree!
But after years of playing RuneQuest, where combat consists of; roll to hit, roll to defend, roll hit location, roll damage (and your hitpoints never really change). I find 3e to be fairly refreshing by halving the number of combat rolls.
Henrix said:But be aware that it will make those with high attack bonuses, who probably have a good chunk of hit points as well, harder to kill!
Laslo Tremaine said:
But after years of playing RuneQuest, where combat consists of; roll to hit, roll to defend, roll hit location, roll damage (and your hitpoints never really change). I find 3e to be fairly refreshing by halving the number of combat rolls.
Crothian said:
Yes, but at higher levels you are also fighting things with higher BAB. So, it stays even. Anyone can parry from the Fighter, to the giant, to the Dragon.
Crothian said:HPs are a very generic way to look at a lot of different factors.
My advise is to just use opposed rolls. You make a defensive strike instead of an offensive one with your attacks. It's nice and simple and works for everyone. Make larger creatures hardier to parry.
Ace said:I like to use opposed rolls too with one small change. Defense rolls are on 2d10 instead of 1d20, it makes defense a little more steady and has the effect of raising Ac by 1 pt or so