LonePaladin said:Here's a simple way to prevent people from teleporting into your character's demesne:
Rearrange the furniture.
Bwah-hah!

Points for making me snort at work.
LonePaladin said:Here's a simple way to prevent people from teleporting into your character's demesne:
Rearrange the furniture.
tensen said:Could it be that someone's DM played a lot of Shadowrun at some point? That used to be the way to block out astral projections in that game.
Huw said:I believe another anti ethereal/teleport/scrying measure was a building covered in vines, on the grounds that you couldn't magically get inside or through another creature.
Similarly, you could have a larger building protected by a banyan tree or an aspen stand, or an underground chamber protected by mold.
FireLance said:I wonder if hanging drapes, ropes or chains would work to prevent teleportation, if they were hung thickly enough. A creature just walking through the room could simply push them aside, but would teleport do the same? Would the spell fail if there was no way for the creature to appear in the room without overlapping some pre-existing object?
Slife said:Isn't there some clause about strong natural energy interfering with teleport?
Me! said:After all, what happens when someone tries to teleport into a room that has had (unbeknownst to the caster) a cave-in, or is otherwise now completely solid?
Thikket said:In other news, this is still bothering me, and I really gotta know: has the FAQ/sage/Hypersmurf or anyone else addressed the concept of accidentally teleporting into a solid/occupied area? I want to know if the paper-charm trick works. I want to know if it's covered in some esoteric place in the rules.