Wolfspider
Explorer
Lizard said:In other words, complex stunts not covered by the rules become EASIER than simple actions which ARE covered -- and which are balanced properly.
Wow. This is a really good point. Hmmm.
Lizard said:In other words, complex stunts not covered by the rules become EASIER than simple actions which ARE covered -- and which are balanced properly.
Wolfspider said:Why not give players and DMs the option of starting characters out at a lower level if they want a more gritty experience or starting characters out at 3rd or 4th level if they want something more powerful?
How can providing options not be a Good Thing?
Lizard said:Pretty accurate. I find it easier to ignore rules than to add them,
and I like games with 'dials' or 'settings' so that a single ruleset can emulate more genres/styles of play.
Or you have a system which breaks in actual play because the interactions of multiple systems produce more edge cases than the 'simple' rules accomodate. You also have the problem of "You can't do that, there's no rules for it!", which is a common response.
(You also also have the problem, as some have noted, of having some actions be 'easier' because there's no explicit rules, even when they should be harder. If 'trip' is a per-encounter exploit available only to trained fighters, then "swinging on the chandelier and kicking the thug into the fireplace while yelling 'What ho!'" ought to be a high level daily power, at best
Depends on what you mean by 'classic'. If you mean, in terms of rule structure, no. But I never liked the actual D&D *rules* until third edition.
hong said:The HEROization of D&D is dead.
Providing options that are bad for you isn't a "Good Thing".Wolfspider said:Why not give players and DMs the option of starting characters out at a lower level if they want a more gritty experience or starting characters out at 3rd or 4th level if they want something more powerful?
How can providing options not be a Good Thing?
Doug McCrae said:"my monk, Bannor
hong said:This preoccupation with paying for rules that you don't use, it is a strange thing. Perhaps it is a commentary on modern capitalist service economies.