Doug McCrae
Legend
Sir Brennen: Excellent point about the d20 rules providing a framework. Imo the two d20 systems - 3e and 4e - are better for 'going outside the rules' than 1e, with its plethora of subsystems. If a PC throws mud in someone's eye in 1e then as a DM I don't really know where to begin because everything works differently. All I know is I need to write a new table, with a bunch of modifiers. And at some point a d12 will have to be rolled.
One thing I really liked about 3e is the default assumption that every advantage or disadvantage gives a +2 or -2 on a d20, which makes on the fly rulings very easy. In fact I'd like to have seen that made universal in combat. Higher ground? +2. Opponent prone? +2. Cover? -2. Would have been so much easier to remember.
One thing I really liked about 3e is the default assumption that every advantage or disadvantage gives a +2 or -2 on a d20, which makes on the fly rulings very easy. In fact I'd like to have seen that made universal in combat. Higher ground? +2. Opponent prone? +2. Cover? -2. Would have been so much easier to remember.