Harshax
First Post
Sir Brennen said:Add in magic, and games often ground to a halt as players gave physics dissertations on why it was perfectly logical for them to use a spell in a way which was obviously way beyond the intended scope and power of the spell.
I misread this the first time, and had a flashback of the three of us in high school physically performing combat moves, and how they were totally plausible within the 1 minute round. We'd argue for for hours. This was before UA, when two-weapon fighting was a tiny paragraph in the DMG. (Back then, the DMG was kinda like a bible for the irreligious. You kept coming back to those favorite yellowing pages, but huge tracks were pristine white from lack of sunlight or pizza stained fingers)
Sometimes I think we got together for the arguments, not the games. :\
Good times. good times.
The rules have gotten a lot better, when it comes to adjudicating a situation that the rules don't handle specifically. That said, however, players have gotten a lot more meta-gamey at the table because the guidelines for handling ad hoc situations is transparent through the DM Screen. We've trade the situation where a DM would lean back in his chair and stair thoughtfully at the ceiling for a few minutes before making his call to players leaning back in the chair and extrapolating the logical skill or ability score to use for a given action, and sometimes openly discussing it as if it is a foregone conclusion how to DM should rule. Neither is really an ideal scenario.
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