Blog post on the feel of D&D (marmell, reynolds et all)

Well, to be fair, JD said 3E didn't feel like D&D to him, either. And he's hoping for better with 4E. And Ari seems to indicate that - yes, 4E *is* more like D&D.

We must remember that JD's apparent definition of "D&D" is being able to do whatever he wants as a character, without having a specific rule tied to it.

Seems like a decent blog and a valid concern. One of the things that most appeals to me about 4E is that we're told the DM will be empowered more than he was in 3E to adjudicate creativity.

Time will tell.

W.P.
 

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Doug McCrae said:
"my monk, Bannor, carried salt around to throw in the eyes of opponents"

Throwing salt in the eyes once = coolsville
Carrying it around and using it a lot = yawnsville
4e solution- make throwing salt a per encounter ability. Take it out of the character's allotted pool of per encounter abilities.

See if the player still wants to throw salt once it isn't free.

If he does, then any potential brokenness is mitigated by only getting to do it once per encounter.
 

Doc_Klueless said:
I read it. I thought JD worded his concerns very well, brought some good issues to light, and generally wasn't really raggin' too hard on 4e. However...

His blog is littered with "So fars," "Seems," and such, that it is immediately apparent that he hasn't seen any more of 4e than I have and, possibly, even less. He's a fantastic designer, but he's not a prognosticator. So, I'm not going to put any more weight on his comments than any other poster on any other random blog/board/what-have-you.
I sympathize with his concerns, but I don't really see where they come from. Frankly, I'm mystified by his assertions that 3.x was somehow more flexible and easier on the DM than what we've seen of 4e. :confused:

The big 3e names (Monte, SKR, JD, etc.) might have been beneficial to Wizards to bring in for playtests, but I'm not so sure about that. The number of players who are fanatic enough about D&D to hang out on the internet searching for clues about the new edition and who are only slightly negative enough about 4e that a positive word from those 3e names would sway them into the 4e fold has got to be very, very small.
I think it would have been more of a matter of common courtesy than a marketing tool. I wonder if WotC's legal department was the reason why many of the 3e designers weren't brought in as playtesters. After all, many of them would be considered to be 3rd party d20 publishers, and as such by the GSL rules they'd have to pay $5000 to get early access to the rules.
 
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I ran my first 4e game last night. My overall impression? It felt more or less like running other versions of D&D. Sure, how you determine which bonus to add to the roll might be a little different in cases, but it's more or less the same game from a DM's point of view. I should note that perhaps I was doing a lot more of the improv and on-the-spot rules decisions in 3e than some people were, and 4e seems designed to make that easier, but I honestly can't say that it's "not D&D."

Cheers,
Cam
 

Dwight said:
But that aside, I understand what he getting at. Except what Doug said. That's how stuff like that tended to come out in my experience. You tried to find something that worked with the DM and then ran with that. You played the DM. With less holes in the rules, more options in the rules, you don't have to play the DM so much. Eventually you can go outside the rules the need just isn't as strong to do so because there is a lot more room inside.
See, I think there's a difference between going outside the rules, and going outside the framework of the rules. As Mouseferatu mentioned in his comments on JD's blog (and elsewhere around here, I think), his character actions of sliding under a table and kicking it out from under a foe probably won't be explicitly covered even in the full blown 4E rules, but will still be easily within the framework. The simple formula of roll X vs Y (where X and Y are a small list of BAB, Defense or Attribute scores) makes it easy for a DM to quickly and - more importantly, IMHO - consistently make a call on the fly and move on.

In 1E, these actions weren't covered by the rules, nor were they within the framework of the rules. The natural instinct was still to make a roll of X vs Y, but with little guidance from the DMG on how to do this. In ANY roleplaying game, 1E or 4E D&D included, you can say you throw dirt in someone's eye. How the system actually lets you resolve that action is a completely different matter. In 1E, it typically ended up being something like:

DM: "Dirt in the eyes? Um. Okay. Make an attack roll."
Player: "Against AC 10? His armor doesn't count, right?"
DM: "Uh, I guess not. But since you're targeting his face, you've got a -4. So it's like you're attacking AC 6." [Yes, younger players: in 1E, a penalty for the attacker made the target's Armor Class go down, which was really up]
(Player rolls and cross-references result on chart)
Player:"I hit!"
DM:"You did? Oh. Uh. I guess I'll have him make a save vs. Petrification."
Player:"Petrification? Wouldn't it be more like Poison? Foreign substance in the body?" (The player knows the save vs. Poison is bad for this foe's class. Next time he pulls this stunt on a foe with a bad Petrification save, he'll argue for that.)
DM:"Okay, fine." (rolls) "He failed. He's blind for a round."
Player:"Only one? I'd think it'd be at least 1d4."​

Don't get me started on players who's only tactic against large monsters was "I shoot an arrow in his eye!"

So Dwight, you might have seen this more as "playing with the DM", and sometimes it was, but more often it like the players trying to find ways to throw metaphorical rules dirt in the DM's eyes, interrupting the game to argue for a better advantage than what the rules normally allowed. Players also often argued about how much they could actually do in a round (a minute), even when it obviously went beyond the rules of 1 move, 1 action per round. Add in magic, and games often ground to a halt as players gave physics dissertations on why it was perfectly logical for them to use a spell in a way which was obviously way beyond the intended scope and power of the spell.

JD's claim of 1E allowing players to do whatever they could imagine was missing the caveat:

If the DM doesn't disallow it because:
  • he feels too pressured to come up with house rules on the spot
  • the tactic is better than most other combat options in the core rules, and likely to be repeated and abused by the players
  • the rules effect for handling the action make it more tactically sound than it would be in "real life"
  • he thinks the player's idea is ridiculous
  • no one can agree on how it was handled last time
  • any of a hundred other reasons because there's little framework for handling these ad hoc situations

To me, 4E sounds like it's actually going to let players do the crazy things like they tried to do in 1E, but this time around, the DM has a quicker, more logical structure to help him adjudicate things and keep the action going.
 
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Cam Banks said:
If you're going to go this route of "no rules = makes game more fun" then why not throw all the rules out and just sit around a table doing some improv?

Cheers,
Cam

"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax
 

Sir Brennen said:
To me, 4E sounds like it's actually going to let players do the crazy things like they tried to do in 1E, but this time around, the DM has a quicker, more logical structure to help him adjudicate things and keep the action going.

Oh, you mean like Castles & Crusades!?







:lol:

Sorry couldn't help myself! I'm no overzealous C&C Fanboy, but your statement describes the SIEGE engine pretty well :)
 


JeffB said:
Sorry couldn't help myself! I'm no overzealous C&C Fanboy, but your statement describes the SIEGE engine pretty well :)

It describes hundreds of game systems very well, some going back decades. It's not a C&C innovation.

Cheers,
Cam
 

Hussar said:
Honestly, after 8 years of listening to EXACTLY the same words about 3e, whenever I hear this now, I just tune out. "It's not D&D anymore" wasn't true for 3e and likely won't be for 4e. Anymore than 1e wasn't really D&D because it changed OD&D, or BECMI D&D wasn't D&D anymore, despite being a very different game from 1e. Or 2e wasn't D&D anymore.

Sigh. Could people actually take the time to come up with actual criticisms?
I sorta agree with you that it's not really a criticism.

However, as someone who studies media and the relationships between value concepts and formal systems, I find the complaint fascinating. For me, this seems to relate importantly to one of the key issues of RPGs. I'm just not sure exactly what.
 

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