jmucchiello
Hero
I'm not talking about access, I talking about balance. The Int hero can use his talent to get benefits in Knowledge skills. If you expand the knowledge skills you reduce the Int Hero's ability to be a know-it-all.Vigilance said:Well- the classes in Blood and Guts are Prestige Classes. So if they aren't completely in line with an advanced class, that's ok. Also, the Intelligent Hero and Scientist have just as much access to the new skills as the Prestige Classes, through the addition of MOS skill packages.
This is two different skills. One skill Pilot (parachute) is used to hit your target. The other, Tumble, is used to hit the ground and avoid trees. A Paratrooper feat could be used as a gateway into th Tumble skill (and to make Pilot (parachute) a class skill) but I still don't see the need for a Paratroop skill. YMMV. It's your book, not mine.The difference in failing a skill check is not starting a mission prone. Its starting a mission 5 yards away from your target, or starting it 20 miles of enemy filled jungle away from your target.
Caught 100 feet up in the jungle canopy. Alone.
While the rest of your team is 20 miles away.
Craft (Structural) and Knowledge (Tactics)The Combat Controllers, an elite air force special ops unit, goes deep into enemy territory and sets up makeshift landing strips, then provides air traffic control in combat.
This is a strawman. D20 Modern is not D&D. They are compatible from a rules standpoint but there are differences. Besides a fantasy rogue in a modern setting should have to pay for driving skills as a cross class skill.Many skill functions were merged into existing skills already, and, after hearing your feedback, I am going back and reducing the number of new skills.
But I doubt I will reduce the number of new skills to zero. Nor do I feel like I should.
D20 Modern has a BOATLOAD of new skills.
I could make the same arguments about it.
"Riding a motorcycle? Driving a car? Can't make new skills- that screws up the rogue- umm let's use the Ride skill."
BTW, adding skills is described right in the d20 modern book (not the SRD). It's done inside the mage prestige class for the Urban Arcana setting. Spellcraft is added as a skill only available to the prestige class.
Actually, I don't mind PsiCraft. But Remote View instead of Scry is just stupid. Granted, they both go away with 3.5 but it was still a needless distinction. Likewise Use Magical Device and Use Psionic Device should have been folded into one skill: Use Supernatural Device.Every new product that introduces a new area of play has some new skills- the psionics handbook has PsiCraft. Why not "fold it into" spellcraft?
So which three skills didn't we talk you out of?
