Release Blood Junkies, brutal d100 vampire roleplay

Space_Roadie

Villager
Blood Junkies is a d100 vampire roleplaying game made for in-character play with small groups of vampires making their way through undeath in tragic and brutal ways.

https://www.drivethrurpg.com/en/product/519933/blood-junkies

Some of the biggest differences between this and vtm:
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  1. Every time you drink blood you roll to see if you kill the victim. This changes the vibe a lot, murder is now a common occurence and you have to get good at covering it up.
  2. There's no big vampire society. There's not many vampires in the world.
  3. Level 1 Powers are more useful.
  4. Humanity is more clear. No hierarchy of sins, no paths, it's about murder and seeing people as individuals. Gaining Humanity is now easier to do and a viable arc.
  5. The consequences for Anathema (diablerie) are about gang wars, not prince law.
  6. New Powers (disciplines)
  7. No Clans, your primary Power determines your Curse. (insanity, monstrous, no reflection, etc)
  8. Percentile resolution means fast. Improvement by doing keeps roleplay front and center.
  9. No political axe to grind, I keep my views out of the game.
  10. Lore is kept to a minimum and rules are kept brief. The focus is on the player characters and their personal journeys, not a metaplot with famous NPCs
 

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