Blood red metal, what would you make it?

Voadam said:
All right, I'm running a module where there is an armory filled with ancient masterwork weapons "Many of the weapons are fashioned from some blood-red metal" but the module doesn't specify what this metal is and the weapons mechanically are just listed as non-magical and masterwork.

Any suggestions on what to make the blood red metal? It is from an ancient demon cult.

I've always liked the idea of arsenic bronze (an alloy of copper and arsenic, used occasionally in the real world, though not by demon cults in particular). I'm not sure what colour or other properties it has.
 

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Birthright!

Reading this thread reminded me of an awesome Birthright adventure from Dungeon magazine issue #59 by Chris Perkins, "Seeking Bloodsilver". It was a great adventure that I ran even though I didn't have any of the campaign setting books.

I searched and found a cool web site devoted to it:

http://www.bloodsilver.com/

Here is some information that I lifted from it:

Bloodsilver: Also known as tighmaevril ( tie-MEE-vril ). A secret blending of metals and other qualities which the ancient elven smith Ghoigwnnwd, alone in the world, was able to manufacture. The alloy is notorious amongst the scions of Aebrynis, for with it, a man can sever the very bond between regent and domain, casting the land into chaos and despair all around him, and stealing for himself, like a leech to a wound, the very essence of divinity which has been passed between king and heir since the fall of the Old Gods at Deismaar.

Anyway, there's an option for your mysterious weapons. If I were in your DM shoes, I would make them all masterwork (possibly mithril) and give xp value equal to their GP value to the PCs for destroying them as they bear those evil markings--especially that paladin, he kicks @$$! If they sell them off, they should suffer all manner of direct & indirect consequences: from xp penalties to having to fight evil-doers bearing those weapons forever (BBEGs or very powerful servants of them--they may even take these pristine implements and enchant them for dark powers and purposes).
 

Simply make them ordinary weapons that were forged by the heat of Hellfires and quenched in the blood of sacrificial victims. The metal is always slightly warm to the touch at just about body temperature, and it always has a sticky sheen as though coated in dried blood. The weapons radiate no magic, but do have a very faint aura of evil.

Anyone brandishing one of these weapons gains a +2 bonus to Intimidate checks when dealing with any characters familiar with the Demon Cult and it's practices.
 

Weapons forged from the remnants of an immense iron golem, worth quite a bit to an interested collector because they'd be worth a -10% exp cost spent if you were to drop them all back into the forge and use them as material for an iron golem (or maybe several smaller iron golems).

I might make them immune to spells with the Fire descriptor, as having been quenched in the blood of some creatures of the Plane of Elemental water.

I might make them the composite parts of a Colossal construct (Swarm) and wait for the players trip up and say the keyword to put them on guard (or have some poor guy they sold them to do so and have the town blame them).

There might be a link to a smith of the Jinn who makes such metalwork as a matter of course, and for a favor will do much more than simply bang them out of the forge.
 

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