Blood Road: New Dungeon Article


log in or register to remove this ad

Wolfspider said:
Good article. Gave me lots of good ideas. I like the skill name changes, too. :)


Same here… hell, the article has become my inspiration for my 4e Arcanis home game I just started outlining.

I just find it funny; because we have been doing social encounters in Arcanis almost from the very beginning of the campaign (3.0) we just had the campaign rule that if you "beat" the encounter by deplomatic means, you still get full exp.

Nice to see it become a core mechanic of D&D…
 

I like this article a lot but I also would like to see more info. If this was accompanied by maps, stats for the NPC's, etc it would be ideal.

I don't need full modules all the time (I actually prefer smaller encounters or locales sometimes) but I would like to have things that are more "game-ready" than not.
 

GlassJaw said:
I like this article a lot but I also would like to see more info. If this was accompanied by maps, stats for the NPC's, etc it would be ideal.

I don't know.. I kind of like the fact there are no stats, make its a lot easyer to work into my game..

But I would like to see maps and some additional story info, but its more then encough for me to work off of
 

senna said:
But they mention that the two vampire lords have class levels, Bryn has levels in rogue and Savasty has levels in warlock, what can make you think that vampire is a monster and that vampire lord is a template.
That's certainly one reasonable explanation.

The other is that vampire lord is a monster that can also have class levels tacked onto it.

At this point, we just don't know.
 


I hope it's Charisma-based. Charisma needs to become a more important attribute, instead of where you toss your lowest score (outside of being a Sorcerer or Bard).
 

Stalker0 said:
I could definately see that, question becomes though will be it be int based or cha based?

Myself, I folded Know:Local and Gather Info into a Charisma-based skill.

Of course, I also added in Diplomacy, Bluff and Intimidate. I doubt 4e will embrace such a simplified system.
 
Last edited:

sidonunspa said:
I don't know.. I kind of like the fact there are no stats, make its a lot easyer to work into my game..

But I would like to see maps and some additional story info, but its more then encough for me to work off of

But if there are stats, you can still choose to ignore them. However, if there are stats, it definitely makes it easier for those that don't have a lot of prep time.

I'd take maps over stats though, definitely.
 


Remove ads

Top