Blood Sun, Chapter One: The Shadow Over Junga OOC

Jrag Bloodgut
Male Goblin Enchanter 3
Chaotic Evil
Size: Small
Height: 3' 4"
Weight: 42 lb
Skin: Green
Eyes: Red
Hair: None

[sblock=stats]
Strength 11 (+0)
Dexterity 13 (+1)
Constitution 12 (+1)
Intelligence 15 (+2)
Wisdom 10 (+0)
Charisma 6 (-2 )

Total Hit Points: 11

Speed: 30 feet

Armor Class: 12 = 10 +1 [dexterity] +1 [small]

Touch AC: 12
Flat-footed: 11

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +3 = 3 [base]
Attack (handheld): +2 = 1 [base] +1 [small]
Attack (unarmed): +2 = 1 [base] +1 [small]
Attack (missile): +3 = 1 [base] +1 [dexterity] +1 [small]
Grapple check: -3 = 1 [base] -4 [small]

Light load: 29 lb. or less
Medium load: 29-57 lb.
Heavy load: 58-86 lb
Lift over head: 86 lb
Lift off ground: 173 lb.
Push or drag: 431 lb

Snake familiar

Feats:

Spell Focus (Enchantment)
Scribe Scroll [free to wizard]
Spellcasting Prodigy [intelligence]

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Bluff Cha 2 = -2 +1 +3 [snake]
Concentration Con 5 = +1 +4
Decipher Script Int 6 = +2 +4
Diplomacy Cha 0 = -2 +2
Hide Dex* 5 = +1 0 +4 [small]
Knowledge (arcana)Int 6 = +2 +4
Move Silently Dex* 5 = +1 0 +4 [goblin]
Ride Dex 5 = +1 0 +4 [goblin]
Spellcraft Int 6 = +2 +4


If the familiar is within reach, +2 on spot and listen ("alertness").

Spells Known
0th All
1st Charm Person, Hypnotism, Sleep, Mage Armor,Magic Missle, Expeditious Retreat, Alarm
2nd Touch of Idiocy, Daze Monster
Zero-level Enchanter spells: 4 per day
Normally Prepared 2x Daze, Read Magic, Resistance

First-level Enchanter spells: 3 (2+1) per day
Normally Prepared Mage Armor, Sleep, Charm Person

Second-level Enchanter spells: 2 (1+1) per day
Normally Prepared Touch of Idiocy, Daze Monster

Goblin:

* +2 dexterity, -2 strength, -2 charisma (already included)

* Darkvision (see 60 feet in pitch-dark)

* +4 on move silently and ride (already included)

Wizard (Enchanter):

* Familiar / Alertness, etc.

* Bonus Feats (already included)

* High intelligence gains bonus spells daily

Class HP rolled
Level 1: Enchanter 4
Level 2: Enchanter 2
Level 3: Enchanter 2
[/sblock]

[sblock=equipment]
[/sblock]

[sblock=background]Jrag Bloodgut was not always Jrag Bloodgut. Born into into the prestigous family of Siduos, Jrag was born as Fermel Siduos. Jrag was , and still is, a higly intelligent goblin. In his youth, Jrag study the one thing everyone feared, in hopes that he could master it, and be able to teach this great power to his family to gain them more power. Instead though his family disowned him, and banished him from his name. In those moments, Jrag stabbed his father in the gut, and cried for everyone to hear, "Fermel Siduos is no more! I've have earned my name today! I'm Jrag! Jrag Bloodgut!"Jrag wondered for many years, picking up magic spells, his familiar snake, Ragweed, and learning to wield the power without losing control, but for every step he took forward, everyone around him grew more distant just like the "Eyes" setting on the day slowly, and slowly, till they became dark and malicious towards Jrag for his practices of the tainted magic. Then, slowly Jrag started loosing what was his quest to help, and was gaining a new quest to become powerful enough to get revenge on all who turned his back on him.[/sblock]
 
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Spratnik, Goblin Ranger.
[sblock=Spratnik]
Name: Spratnik
Class: Ranger
Race: Goblin
Alignment: CN
Age: 13
Weight: 48 Lbs
Height: 3’ 6”
Gender: Male
Skin: Green
Eyes: Black
Hair: N/A

Level: 3
HP: 16/16
Experience: 3000/6000

Abilities
STR 12 (+1)
DEX 16 (+3)
CON 10 (+0)
INT 12 (+1)
WIS 12 (+1)
CHA 6 (-2)

Statistics
AC 17 (+3 armor, +3 dex, +1 size)
Touch 14, Flat Footed 14
FORT +3
REF +6
WILL +2

INIT +3
Grapple +0
Melee + 5
Ranged + 7
Speed 30 ft

Feats
Point Blank Shot (1)
Rapid Shot (archery style bonus)
Precise Shot (3)

Racial Features
Size small (+1 AC, +1 attack, +4 hide, -4 grapple, lift/carry ¾)
+4 move silently
+4 ride
Darkvision 60 ft

Class Features
Favored Enemy (Humanoid[Orc]) {+2 on Attack and damage, Bluff, Listen, Sense Motive, Spot, Survival}
Track
Wild Empathy
Combat Style (Archery)
Endurance

Skills
Spot +7 (6 ranks, 1 wis)
Hide +13 (6 ranks, 3 dex, 4 size)
Knowledge (Geography) +7 (6 ranks, 1 int)
Move Silently +13 (6 ranks, 3 dex, 4 racial)
Survival +7 (6 ranks, 1 wis)
Concentration +6 (6 ranks, 0 con)
Listen +7 (6 ranks, 1 wis)

Languages
Goblin
Common
Orc

Equipment
Composite Longbow (+1 Str) +7 (+5/+5 rapid shot) (1d6+1, x3)
60 arrows
Heavy Flail +5 (1d8 +1, 19-20 x2)
Studded Leather ( +3 ac, +5 max dex, -1 ac check, 15% arcane failure)

Backpack
Bedroll
Blanket, winter
3 trail rations
Waterskin
3 Torches
Flint and steel
{30 Lbs}

Light= 32.25 lb. or less
Medium = 33-65 lb.
Heavy = 65.25-97.5 lb.

[/sblock]

[sblock=background and description]
Spratnik can usually be found wandering the wilderness somewhere by himself. When he was 6, his family was slaughtered by a roving band of bandits and he was left to fend for himself. He was picked up by a group of soldiers looking for these bandits, and was trained as a scout. He learned how to keep to himself and survive in the wild for weeks, even months at a time. He also learned how to hate his superiors, all of which were orcs, and he has become very distrustful of them. He is a loner, usually going off by himself, but he will work with others if he has to. When working with others, he usually keeps to himself, never being the one in charge. He sleeps with his bow in hand, it being his most prized possession and the only thing he owns that once belonged to his now dead family.

People looking at Spratnik would immediatly notice that he has lived in the wild for a while. His clothes and armor are covered in years of dirt and grass stains. His boots are covered in thick mud and leaves. His black eyes seem to always be moving, looking for any signs of danger all around him. His pack is old and falling apart, years of wear and tear taking it's toll. Even with all these stains and delapidated equipment, all of it works just fine. His bow is strung well and tight, his flail his rust free and sharp where it needs to be, his arrows fly straight, and his armor has saved his life many a time from the beasts of the wild.[/sblock]
 
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Just a quick post to let everyone know I am taking at look at all this, but I just got off work so it'll be tonight or tomorrow before I'm able to address everything! Yay it's looking like this game will shape up.
 

Necro_Kinder -- Yup, max HP at first level, half HP at other levels. Spratnik, statswise, looks good to me so let's see some background and description.

Ivellious -- I'm pretty sure GHOUL has a website, just google around for it. Maybe we could hang out at a GHOUL meetup or something. I'm not really involved as I live just outside of Cincinnati in Newport, but I make it over to Louisville now and again.

Spellcasters in Blood Sun are both feared and distrusted. Magic is a powerful but volitile thing, and primitive cultures are known for their fear of that which they do not understand. In general, witch doctors who venerate Bright Eye are "okay" spellcasters, followers of White Eye less "okay", and those who follow stranger and more obscure paths feared and distrusted.

Jrag looks good, just finish him up and do what I told Necro_Kinder to do. :D

Festy_Dog -- Holy crap Razzit is awesome. That's really all I have to say. Definitely in.

-SIN- -- Sure, I'll take a look. v.dave.peyton@gmail.com

If I'm not mistaken that makes the current roster of people interested/characters at:

Spratnik, Goblin Ranger 3, Necro_Kinder, needs background and description
Jrag Bloodgut, Goblin Enchanter 3, Ivellious, needs background, description, complete character sheet
Razzit Eyebiter, Goblin Druid 3, Festy_Dog, done!
?, Orc Barbarian 3, -SIN-, needs name, background, and description

And then my girlfriend who'll probably be playing a Goblin Cleric or something. It looks like we might have an all goblin party + one orc if these are the only characters I end up with, which would be pretty fun and interesting. Is anyone else intending on submitting a character?
 

dave_o said:
Ivellious -- I'm pretty sure GHOUL has a website, just google around for it. Maybe we could hang out at a GHOUL meetup or something. I'm not really involved as I live just outside of Cincinnati in Newport, but I make it over to Louisville now and again.

Spellcasters in Blood Sun are both feared and distrusted. Magic is a powerful but volitile thing, and primitive cultures are known for their fear of that which they do not understand. In general, witch doctors who venerate Bright Eye are "okay" spellcasters, followers of White Eye less "okay", and those who follow stranger and more obscure paths feared and distrusted.

I'll defentily look into it. Who knows, might even meet up with a gaming group in which I can play and not DM. As for the spellcasters, I figured as much, but I wanted to make sure thats how it was before I went and made my character CE because of being seen as evil. You're told you're evil enough then you start to become it.....though I might change to CN with evil tendinces

dave_o said:
And then my girlfriend who'll probably be playing a Goblin Cleric or something. It looks like we might have an all goblin party + one orc if these are the only characters I end up with, which would be pretty fun and interesting. Is anyone else intending on submitting a character?

Lucky......I'm still having problems getting my girlfriend to play lol
 



dave_o said:
Festy_Dog -- Holy crap Razzit is awesome. That's really all I have to say. Definitely in.

Many thanks! :D

I've always had a soft spot for Warhammer greenskins (and as a side note I'm definitely playing a black orc when Warhammer Online comes out) so it wasn't hard to get ideas.
 

Spratnik, Goblin Ranger 3, Necro_Kinder, needs description
Jrag Bloodgut, Goblin Enchanter 3, Ivellious, needs description and complete character sheet
Razzit Eyebiter, Goblin Druid 3, Festy_Dog, done!
?, Orc Barbarian 3, -SIN-, needs name, background, and description

***
Looking good guys, just remember to write up what your character usually looks like so people can roleplay around it. As far as actually posting goes, I'm not a terrible stickler for having a color when your PC talks or whatever, since it should be pretty obvious in context that you're talking anyway. I'm a fan of Having internal thoughts like this if you wanna roleplay using thoughts and motivations the other characters don't actually know. And, as a big help to me, at the end of your posts if you'd have any relevant bonuses for attempted actions I'd love you forever. For example, if you're sneaking in a post, at the end have like Hide +7, Move Silently +7 or something.

Now let's brainstorm some ideas as to why the party is together! :D

EDIT: Everyone please remember it's 100% HP at level 1, and 50% HP at every other level.

Festy_Dog, how do you have Handle Animal +7 with only six ranks and a -1 CHA mod? Just like relist your skills broken down into like Skill (+x ranks, +x DEX) or whatever. Actually if everyone could just post skills like that, I'd be a happy boy. Also everyone look over their sheets and make sure everything is right, I'm noticing some little mistakes, for instance, how does Jrag have Daze Monster prepared if he doesn't know it?
 
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I will finish up later when I get home. I've still got to get equipment as well... which brings me to these questions...

1) Are ALL forms of armour available? I was thinking to grab a Breastplate or Chainmail?

and 2) Am I allowed a Maul? as in a giant sledge hammer - I think it's in Arms & Equipment? (Only due to the fact that Great ?? weapons are kinda boring, and wanted something slightly different). If you don't have the stats I'll post them for you to approve.

Tonight I'll have everything submitted and ready to go!
 

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