Jrag Bloodgut
Male Goblin Enchanter 3
Chaotic Evil
Size: Small
Height: 3' 4"
Weight: 42 lb
Skin: Green
Eyes: Red
Hair: None
[sblock=stats]
Strength 11 (+0)
Dexterity 13 (+1)
Constitution 12 (+1)
Intelligence 15 (+2)
Wisdom 10 (+0)
Charisma 6 (-2 )
Total Hit Points: 11
Speed: 30 feet
Armor Class: 12 = 10 +1 [dexterity] +1 [small]
Touch AC: 12
Flat-footed: 11
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +3 = 3 [base]
Attack (handheld): +2 = 1 [base] +1 [small]
Attack (unarmed): +2 = 1 [base] +1 [small]
Attack (missile): +3 = 1 [base] +1 [dexterity] +1 [small]
Grapple check: -3 = 1 [base] -4 [small]
Light load: 29 lb. or less
Medium load: 29-57 lb.
Heavy load: 58-86 lb
Lift over head: 86 lb
Lift off ground: 173 lb.
Push or drag: 431 lb
Snake familiar
Feats:
Spell Focus (Enchantment)
Scribe Scroll [free to wizard]
Spellcasting Prodigy [intelligence]
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Bluff Cha 2 = -2 +1 +3 [snake]
Concentration Con 5 = +1 +4
Decipher Script Int 6 = +2 +4
Diplomacy Cha 0 = -2 +2
Hide Dex* 5 = +1 0 +4 [small]
Knowledge (arcana)Int 6 = +2 +4
Move Silently Dex* 5 = +1 0 +4 [goblin]
Ride Dex 5 = +1 0 +4 [goblin]
Spellcraft Int 6 = +2 +4
If the familiar is within reach, +2 on spot and listen ("alertness").
Spells Known
0th All
1st Charm Person, Hypnotism, Sleep, Mage Armor,Magic Missle, Expeditious Retreat, Alarm
2nd Touch of Idiocy, Daze Monster
Zero-level Enchanter spells: 4 per day
Normally Prepared 2x Daze, Read Magic, Resistance
First-level Enchanter spells: 3 (2+1) per day
Normally Prepared Mage Armor, Sleep, Charm Person
Second-level Enchanter spells: 2 (1+1) per day
Normally Prepared Touch of Idiocy, Daze Monster
Goblin:
* +2 dexterity, -2 strength, -2 charisma (already included)
* Darkvision (see 60 feet in pitch-dark)
* +4 on move silently and ride (already included)
Wizard (Enchanter):
* Familiar / Alertness, etc.
* Bonus Feats (already included)
* High intelligence gains bonus spells daily
Class HP rolled
Level 1: Enchanter 4
Level 2: Enchanter 2
Level 3: Enchanter 2
[/sblock]
[sblock=equipment]
[/sblock]
[sblock=background]Jrag Bloodgut was not always Jrag Bloodgut. Born into into the prestigous family of Siduos, Jrag was born as Fermel Siduos. Jrag was , and still is, a higly intelligent goblin. In his youth, Jrag study the one thing everyone feared, in hopes that he could master it, and be able to teach this great power to his family to gain them more power. Instead though his family disowned him, and banished him from his name. In those moments, Jrag stabbed his father in the gut, and cried for everyone to hear, "Fermel Siduos is no more! I've have earned my name today! I'm Jrag! Jrag Bloodgut!"Jrag wondered for many years, picking up magic spells, his familiar snake, Ragweed, and learning to wield the power without losing control, but for every step he took forward, everyone around him grew more distant just like the "Eyes" setting on the day slowly, and slowly, till they became dark and malicious towards Jrag for his practices of the tainted magic. Then, slowly Jrag started loosing what was his quest to help, and was gaining a new quest to become powerful enough to get revenge on all who turned his back on him.[/sblock]
Male Goblin Enchanter 3
Chaotic Evil
Size: Small
Height: 3' 4"
Weight: 42 lb
Skin: Green
Eyes: Red
Hair: None
[sblock=stats]
Strength 11 (+0)
Dexterity 13 (+1)
Constitution 12 (+1)
Intelligence 15 (+2)
Wisdom 10 (+0)
Charisma 6 (-2 )
Total Hit Points: 11
Speed: 30 feet
Armor Class: 12 = 10 +1 [dexterity] +1 [small]
Touch AC: 12
Flat-footed: 11
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +3 = 3 [base]
Attack (handheld): +2 = 1 [base] +1 [small]
Attack (unarmed): +2 = 1 [base] +1 [small]
Attack (missile): +3 = 1 [base] +1 [dexterity] +1 [small]
Grapple check: -3 = 1 [base] -4 [small]
Light load: 29 lb. or less
Medium load: 29-57 lb.
Heavy load: 58-86 lb
Lift over head: 86 lb
Lift off ground: 173 lb.
Push or drag: 431 lb
Snake familiar
Feats:
Spell Focus (Enchantment)
Scribe Scroll [free to wizard]
Spellcasting Prodigy [intelligence]
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Bluff Cha 2 = -2 +1 +3 [snake]
Concentration Con 5 = +1 +4
Decipher Script Int 6 = +2 +4
Diplomacy Cha 0 = -2 +2
Hide Dex* 5 = +1 0 +4 [small]
Knowledge (arcana)Int 6 = +2 +4
Move Silently Dex* 5 = +1 0 +4 [goblin]
Ride Dex 5 = +1 0 +4 [goblin]
Spellcraft Int 6 = +2 +4
If the familiar is within reach, +2 on spot and listen ("alertness").
Spells Known
0th All
1st Charm Person, Hypnotism, Sleep, Mage Armor,Magic Missle, Expeditious Retreat, Alarm
2nd Touch of Idiocy, Daze Monster
Zero-level Enchanter spells: 4 per day
Normally Prepared 2x Daze, Read Magic, Resistance
First-level Enchanter spells: 3 (2+1) per day
Normally Prepared Mage Armor, Sleep, Charm Person
Second-level Enchanter spells: 2 (1+1) per day
Normally Prepared Touch of Idiocy, Daze Monster
Goblin:
* +2 dexterity, -2 strength, -2 charisma (already included)
* Darkvision (see 60 feet in pitch-dark)
* +4 on move silently and ride (already included)
Wizard (Enchanter):
* Familiar / Alertness, etc.
* Bonus Feats (already included)
* High intelligence gains bonus spells daily
Class HP rolled
Level 1: Enchanter 4
Level 2: Enchanter 2
Level 3: Enchanter 2
[/sblock]
[sblock=equipment]
[/sblock]
[sblock=background]Jrag Bloodgut was not always Jrag Bloodgut. Born into into the prestigous family of Siduos, Jrag was born as Fermel Siduos. Jrag was , and still is, a higly intelligent goblin. In his youth, Jrag study the one thing everyone feared, in hopes that he could master it, and be able to teach this great power to his family to gain them more power. Instead though his family disowned him, and banished him from his name. In those moments, Jrag stabbed his father in the gut, and cried for everyone to hear, "Fermel Siduos is no more! I've have earned my name today! I'm Jrag! Jrag Bloodgut!"Jrag wondered for many years, picking up magic spells, his familiar snake, Ragweed, and learning to wield the power without losing control, but for every step he took forward, everyone around him grew more distant just like the "Eyes" setting on the day slowly, and slowly, till they became dark and malicious towards Jrag for his practices of the tainted magic. Then, slowly Jrag started loosing what was his quest to help, and was gaining a new quest to become powerful enough to get revenge on all who turned his back on him.[/sblock]
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