Blood Sun, Chapter One: The Shadow Over Junga OOC

Karnak Skullpoker

Finito

[sblock]

Orc Barbarian 3, True Neutral

Attributes
STR 18 (+4)
DEX 16 (+3)
CON 14 (+2)
INT 6 (-2)
WIS 6 (-2)
CHA 6 (-2)

Combat
HP 32/32 AC 18 (+5 armour, +3 DEX) BAB +3 Size Medium Speed 30ft (40ft).Initative +1 (+1 DEX)
Melee Attack:
+7 Spiked Gauntlet 1d4+4 20/x2
+7 Punching Dagger 1d4+4 20/x3
+7 Heavy Pick 1d6+4 20/x4
+7 Spiked Chain 2d4+4 20/x2

Ranged Attack: None

Saves
Fort +5 (+3 base, +2 CON)
Ref +4 (+1 base, +3 DEX)
Will -1 (+1 base, -2 WIS)

Special Abilities
Racial
Darkvision (60ft.)
Class
Fast Movement, Rage (1/day), Uncanny Dodge, Trap Sense +1

Skills (12)
Climb +6 (+2 ranks, +4 STR), Intimidate +2 (+4 ranks, -2 CHA), Jump +6 (+2 ranks, +4 STR), Listen +0 (+2 ranks, -2 WIS), Survival +0 (+2 ranks, -2 WIS)

Feats
Two Weapon Fighting, Exotic Weapon Proficiency: Spiked Chain

Equipment
Backpack, Flint & Steel, Rations (x6), Rope (50', silk), Sacks (x2), Signal Whistle, Signet ring, Breastplate, Spiked Gauntlets (x2), Punching Daggers (x2), Heavy Pick, Spiked Chain

Description

Karnak towers far above most of his race, his huge height only enhanced by his powerfully muscled frame. Karnak learned the 'ways of the wild' the hard way. Discarded from his tribe for reasons unknown to him he was left to fend for himself, which upto now he has done quite successfully. Due to his lack of interaction with other intelligent cretures, his communication is quite poor, as is his general knowledge, but what he lacks mentally he more than compensates with in his combat prowess and pure savage, barbaric physical power. His love lies in what he does best; Hurting things. A lot. Deep inside his thick skull Karnak harbors the thought of becoming a god himself, and that the best route lays in the slaughter of his enemies and the enemies of the 'eyes', and to one day gain followers of his own. He may not be quick, but he's not completely dumb, and those whom try to mock him will usually understand why he is called 'skullpoker' after being poked in the skull - with a large spike - save those he knows as friends - unless they push him too far, afterall, there's always a limit - and it's best to be well out of the area when that limit is reached...

The left half of his face is tattood with the image of his own skull; His eyes glowing like globes of fire, all framed by his jet black hair, pulled back slick into a short ponytail making his visage very grim indeed, hightened by the scar running from his brow down across his right eye and down his cheek; It was the same blow that smashed the tip of his right canine tooth, leaving it jagged and broken. His torso covered by a thick blackend-steel breastplate and tough leather broadbelt. His arms, thick with corded muscle, are covered with the scars or many an encounter, whilst his forearms and fists are encased in steel gauntlets fashioned in the same manner as his armour, which sport viscious spiked knuckles. Two punch daggers rest in their sheaths strapped to his outer thighs - his signature weapons - one crafted with a very opaqe white pigment, the other with yellow, leaving each blade heavily tinted with their respective colours - each representing the respective 'eyes'. He carries his backpack strapped to his back which holds all of his belongings, his heavy pick 'slip-tied' to one side within easy reach, yet securely attached, much like the spiked chain that hangs looped on his left hip. He also has a curious looking whistle and gold ring strung on thin twine hanging from his neck... [/sblock]
 
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Ivellious said:
Two things, I'm still alive, and I'm still working on buying equipment, but here is the first thing that comes into light........it's really hard to spend 270 gold as a wizard with no magical items lol, though I might buy a wolf from a certain goblin shaman. What would the price be on that anyways? The riding dog is 150, so I was thinking 200, but I don't want to step on anyone's toes on that

2, I kinda like your idea dave_o, but Jrag is not from the settlement, but it could be part of the toll that I have to fight in the arena with them

Still kicking around ideas. Feel free to post some guys, pretty busy with work here but it's looking like I'll get some reprieve. That said, we had some hunting dog in today that totally made me think of Gorefang. :D Even if an idea is stupid post it, that's the essence of brainstorming. Just really post any inklings of ideas for initial party cohesion!

Thanks for finishing up -SIN-, updating all the characters on the wiki is on my todo list!

As for a price on a wolf, hm, I'll have to think about that as well as see if mechanically Festy_Dog's PC would even be able to train a wolf for riding.

As we Bokononists say: busy, busy, busy.
 


Areana could work. But why would we all be there and NOT be fighting eachother...

I'd say Razz is the key, we all know him.

Maybe he's done something to end up in the arena, so we enter to defend him, and leave (conditionally) as Jungas celebrated?...
 

-SIN- said:
Areana could work. But why would we all be there and NOT be fighting eachother...

I'd say Razz is the key, we all know him.

Maybe he's done something to end up in the arena, so we enter to defend him, and leave (conditionally) as Jungas celebrated?...

Hm, now there's something. What could he have done wrong?
 

I'm a big stupid head and forgot that in 3.5e Small charcters get their attack roll bonus all the time! Also, this is kind of annoying to ask, but since I'm super busy with work if there's any way you guys could use the format I'm about to post below and just put your character into that, that'd rule. It's all ready to go in vB and everything, just fill in the blanks.

For spellcasters:
HTML:
[b]Magic[/b]
[indent][i]Spells per day[/i] 0/0/0/0/1/1/1/2/2
[i]Spells known 0th-[/i] Create Jellybeans, Delicious Sandwich Renewal, [i]1st-[/i] Eject Cat
[i]Spells prepared 0th-[/i] Get It, [i]1st-[/i] Disable Steak[/indent]

For everyone:
HTML:
[b]Allister[/b]
[i]Male Human Rogue 1, Lawful Neutral[/i]

[b]Attributes[/b]
[indent][b]STR[/b] 12 (+1)
[b]DEX[/b] 16 (+3)
[b]CON[/b] 10 (+0)
[b]INT[/b] 12 (+1)
[b]WIS[/b] 10 (+0)
[b]CHA[/b] 11 (+0)[/indent]

[b]Combat[/b]
[indent][b]HP[/b] 30/30 [b]AC[/b] 17 (+4 Chain Shirt, +3 DEX) [b]BAB[/b] +0 [b]Size[/b] Medium [b]Speed[/b] 30ft. [b]Initative[/b] +7 (+4 Improved Initative, +3 DEX)
[b]Melee Attack[/b]
[indent]+3 rapier 1d6+1 18-20/x2
+3 dagger 1d4+1 19-20/x2[/indent]
[b]Ranged Attack[/b]
[indent]+3 dagger 1d4+1 19-20/x2 10ft.[/indent][/indent]

[b]Saves[/b]
[indent][b]Fort[/b] +0 (+0 base, +0 CON)
[b]Ref[/b] +5 (+2 base, +3 DEX)
[b]Will[/b] +0 (+0 base, +0 WIS)[/indent]

[b]Special Abilities[/b]
[indent][i]Racial[/i]
+1 feat at 1st level, +4 skill points at 1st level, +1 skill point at each level
[i]Class[/i]
Sneak Attack +1d6, Trapfinding[/indent]

[b]Skills[/b]
[indent]Bluff +4 (+4 ranks, +0 CHA), Disable Device +3 (+2 ranks, +1 INT), Gather Information +1 (+1 rank, +0 CHA), Hide +7 (+4 ranks, +3 DEX), Listen +3 (+3 ranks, +0 WIS), Intimidate +4 (+4 ranks, +0 CHA), Move Silently +7 (+4 ranks, +3 DEX), Open Lock +6 (+3 ranks, +3 DEX), Profession (Soldier) +2 (+2 ranks, +0 WIS), Search +4 (+3 ranks, +1 INT), Spot +3 (+3 ranks, +0 WIS), Tumble +7 (+4 ranks, +3 DEX), Use Rope +6 (+3 ranks, +3 DEX)[/indent]

[b]Feats[/b]
[indent]Weapon Finesse (Rapier), Improved Initative[/indent]

[b]Equipment[/b]
[indent]Chain Shirt (-2 armor check penalty), Rapier, Traveler's Outfit, Dagger (x2), Hemp Rope (50ft.), Grappling Hook[/indent]

[b]Languages[/b]
[indent][/indent]

[b]Notes[/b]
[indent][/indent]

[b]Description[/b]
[indent][/indent]

Just post 'em up here in that format so I can make the transfer as painless as possible. The Notes section is where you'd put any statblocks for familiars or companions. Make sure to space out the sections since I couldn't keep those and show you the raw code at the same time. Thanks thanks thanks thanks!
 

Spratnik
Male Goblin Ranger 3, Chaotic Neutral

Attributes
STR 12 (+1)
DEX 16 (+3)
CON 10 (+0)
INT 12 (+1)
WIS 12 (+1)
CHA 6 (-2)​
Combat
HP 16/16 AC 17 (+3 Studded Leather, +3 DEX, +1 size) BAB +3 Size Small Speed 30ft. Initative +3 (+3 DEX)
Melee Attack
+5 Heavy Flail 1d8+1 19-20/x2
Ranged Attack
+7 (+5/+5 rapid shot) Compostite Longbow 1d6+1 x3 110ft.​
Saves
Fort +3 (+3 base, +0 CON)
Ref +6 (+3 base, +3 DEX)
Will +2 (+1 base, +1 WIS)​
Special Abilities
Racial
+4 Ride, +4 Hide, Darkvision 60 ft, Small Size
Class
Favored Enemy (Humanoid[Orc]) {+2 on Attack and damage, Bluff, Listen, Sense Motive, Spot, Survival}, Track, Wild Empathy, Combat Style (archery), Endurance​
Skills
Spot +7 (6 ranks, 1 wis), Hide +13 (6 ranks, 3 dex, 4 size), Knowledge (Geography) +7 (6 ranks, 1 int), Move Silently +13 (6 ranks, 3 dex, 4 racial), Survival +7 (6 ranks, 1 wis), Concentration +6 (6 ranks, 0 con), Listen +7 (6 ranks, 1 wis)​
Feats
Point Blank Shot, Precise Shot, Rapid Shot (Archery Style bonus)​
Equipment
Studded Leather (+3 ac, +5 max dex, -1 ac check), Heavy Flail, Composite Longbow (+1 STR), 60 arrows, Backpack, Bedroll, Blanket (winter), Trail Rations (x3), Waterskin, Torches (x3), Flint and steel, Explorer's Outfit​
Languages
Common, Goblin, Orc​
Description
Spratnik can usually be found wandering the wilderness somewhere by himself. When he was 6, his family was slaughtered by a roving band of bandits and he was left to fend for himself. He was picked up by a group of soldiers looking for these bandits, and was trained as a scout. He learned how to keep to himself and survive in the wild for weeks, even months at a time. He also learned how to hate his superiors, all of which were orcs, and he has become very distrustful of them. He is a loner, usually going off by himself, but he will work with others if he has to. When working with others, he usually keeps to himself, never being the one in charge. He sleeps with his bow in hand, it being his most prized possession and the only thing he owns that once belonged to his now dead family.

People looking at Spratnik would immediatly notice that he has lived in the wild for a while. His clothes and armor are covered in years of dirt and grass stains. His boots are covered in thick mud and leaves. His black eyes seem to always be moving, looking for any signs of danger all around him. His pack is old and falling apart, years of wear and tear taking it's toll. Even with all these stains and delapidated equipment, all of it works just fine. His bow is strung well and tight, his flail his rust free and sharp where it needs to be, his arrows fly straight, and his armor has saved his life many a time from the beasts of the wild.​
 
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Razzit Eyebiter
Goblin Druid 3, True Neutral

Attributes
STR 8 (-1)
DEX 12 (+1)
CON 10 (+0)
INT 14 (+2)
WIS 15 (+2)
CHA 8 (-1)​
Combat
HP 17/17 AC 17 (+3 Hide Armour, +2 Large Wooden Shield, +1 Size, +1 DEX) BAB +2 Size Small Speed 20ft. Initative +1 (+1 DEX)
Melee Attack
+2 scimitar 1d4-1 18-20/x2
+2 dagger 1d3-1 19-20/x2​
Ranged Attack
+4 dagger 1d3-1 19-20/x2 10ft.​
Saves
Fort +3 (+3 base, +0 CON)
Ref +2 (+1 base, +1 DEX)
Will +5 (+3 base, +2 WIS)​
Special Abilities
Racial
Darkvision (60ft.), +4 to Move Silently and Ride
Class
Nature Sense, Animal Companion, Wild Empathy +2, Woodland Stride, Trackless Step​
Skills
Concentration +6 (+6 Ranks), Handle Animal +7 (+6 Ranks, -1 CHA, +2 Synergy), Heal +7 (+3 Ranks, +2 WIS, +2 Kit), Knowledge (Nature) +7 (+3 Ranks, +2 INT, +2 Class), ride +13 (+6 Ranks, +1 DEX, +4 Race, +2 Synergy), Spellcraft +8 (+6 Ranks, +2 INT), Survival +10 (+6 Ranks, +2 WIS, +2 Class)​
Feats
Spellcasting Prodigy, Mounted Combat​
Equipment
scimitar, dagger (x2), hide armor, heavy wooden shield, backpack, bedroll, waterskin, whetstone, healer's kit, holy and mistletoe, component pouch, explorer's outfit, cold weather outfit, tent​
Languages
Goblin, Orcish, Sylvan, Terran​
Notes
Nothing of particular importance presently.​
Description
Razzit is a wiry goblin of exceptionally average build for his species. His skin is a dark shade of green and his eyes are a deep amber colour. Razzit's default expression is one of irritation and anger, but while always anxious to see the end of a conversation he does not come across as overly offensive. Razzit's preferred apparel is a collection of heavy furs and leathers. They provide warmth, armour and contain many folds to secret away small items (mostly trinkets to help is his witch doctor duties). Razzit is a fairly talented witch doctor, appearing to venerate Fire Eye, Knife Eye and something he calls the Stone Hand in equal measure. While Razzit is an effective witch doctor and fulfills his duties well, his true passion is the breeding and training of wolves. While he does not mention such things on a regular basis he is proud that his wolves are used by some of the more skilled goblin riders in the city.

Gorefang, Razzit's personal steed, is far more imposing than his owner. Most people get the impression that Gorefang is not entirely wolf, but a mongrel of wolf and... something else. Noone is entirely sure what that something else is, and not many folk desire to get close enough to conduct such an analysis. Thick black fur conceals a latticework of scars, and eyes the colour of partially dried blood size up potential opponents menacingly. Unsurprisingly, Gorefang has earned an infamous reputation, and many of his scars, in the local wolf pits. Razzit taught Gorefang commands in Terran for three reasons; the first was to help Razzit learn Terran by getting him to use it on a regular basis, the second was to confuse those listening to him give his steed commands, and the third was that he thought it sounded neat.

Razzit lives on the outskirts of the city, close to nature and in easy reach of wolf packs in order to find and train some when they are in demand. His living quarters is a fairly spacious tent intended for an occupant the size of an orc. His preference for a tent is due to his desire to be able to pack up and move his living quarters when he desires to. Everything he owns he is able to pick up and move when necessary. Usually he'll change his location with the coming of each new season. Both his tent and himself are covered in trinkets and crudely painted symbols as part of his witch doctor rituals.

The Stone Hand, mentioned previously, is an invention of Razzit's. He believes, like other witch doctors, that the Cosmic Orc watches over his people with his Bright Eye and White Eye in turn, but he also believes that the world in which all greenskins live is held in the palm of the Cosmic Orc's Great Hand. Rather than call upon the power of the Eyes he calls upon the power of the Hand, as it is always present (not just during roughly half of the day, depending on the season) and it is far closer, right under everyone's feet in fact. When he invokes the power of the Hand he prefers to speak Terran, which he calls the 'language of the Hand". This also leads him to believe in a number of things, for example the preservation of nature as a mark of respect to maintain the integrity of the Stone Hand (or Great Hand), and the use of as little metal as possible so as minimise mining and reduce the amount of harm dealt to the Hand that feeds.​

Gorefang
Riding Dog Animal 4, Neutral

Attributes
STR 16 (+3)
DEX 16 (+3)
CON 16 (+3)
INT 2 (-4)
WIS 12 (+1)
CHA 6 (-2)​
Combat
HP 30/30 AC 21 (+3 Stud. Leather, +5 Natural Armour, +3 DEX) BAB +3 Size Medium Speed 50ft. Initative +3 (+3 DEX)
Melee Attack
+6 bite 1d6+4 x2​
Saves
Fort +6 (+3 base, +3 CON)
Ref +6 (+3 base, +3 DEX)
Will +2 (+1 base, +1 WIS)​
Special Abilities
+4 to Jump, Trip, Low-light Vision, Scent, Link, Share Spells, Evasion​
Skills
Jump +17 (+2 Ranks, +3 STR, +4 racial, +8 speed), Listen +4 (+1 Ranks, +1 WIS, +2 Feat), Spot +4 (+1 Ranks, +1 WIS, +2 Feat), Swim +4 (+1 Ranks, +3 STR), Survival +3 (+2 Ranks, +1 WIS, +4 Racial bonus when using scent)​
Feats
Alertness, Track, Improved Natural Armour​
Tricks
Attack x2, Come, Defend, Down, Heel, Stay, Track​
Equipment
bit and bridle, military saddle, stud. leather barding, saddlebags, 40x trail ration, 4x waterskin, 2x explorer's outfit, 2x cold weather outfit​
Notes
Gorefang is first and foremost a wolf, but uses the stats of a riding dog as they are an option for druids and as the stats for a riding dog are more suited to Gorefang's character.​
 
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