carborundum
Adventurer
Just put my players up against a bloodbloater ooze yesterday (Aquatic swarm - Fiend Folio) and I'm not entirely sure why it's only CR1. It's hard to damage (immune to all normal weapons, single target spells and mind affecting spells) and has 3 HD (okay 2d10 +12). And it does automatic ability damage, spoils concentration and causes nausea!
So - it had 22 hp and none of their weapons worked. Colour Spray and Daze were the only spells the wizard had left, so he could do nothing. In the end it boiled down to the tried and tested tactic of "oil on the floor, torch it, then throw lots of combustibles and more oil on."
So they used their wits and beat it, and I'll give them the credit and xp I feel they earned (the DMG is just a guideline
) I still don't understand how it's officially CR1 - it had more hit points than the whole party put together at that point! Okay, move speed 5 on dry land but they encountered it in the water first. It only does 1 point of damage - but that's automatic, and there's an automatic point of Strength taken off too. What else? What am I missing with regards to calculating CR?
So - it had 22 hp and none of their weapons worked. Colour Spray and Daze were the only spells the wizard had left, so he could do nothing. In the end it boiled down to the tried and tested tactic of "oil on the floor, torch it, then throw lots of combustibles and more oil on."
So they used their wits and beat it, and I'll give them the credit and xp I feel they earned (the DMG is just a guideline
