Garthanos
Arcadian Knight
I dont like the official nerfing for bloodclaw for a number of reasons one is well.. it seriously changes the "gaming" style of who it appeals to... anyone who had it before who liked it for what I consider good reasons won't like it now. Some players like the gamblers game.... if your chance of hitting is 1 in 3, then the bloodclaw was a draw ... so it had both situationality and gamblers appeal.
Increasing the situational element instead of changing the nature of its appeal to players.
Loosing your weapons chance to hit bonus on the attack would have increased the odds of well oops you failed but spent the hit points anyway. The loss of accuracy could even be a representation of the wildness of heroic over exertion .... or pain influence of the self harm .... more flavorful.
OR
One could make it so it only panned out if your attack odds were better than fifty percent (no loss of bonus) but only 2x the damage
Increasing the situational element instead of changing the nature of its appeal to players.
Loosing your weapons chance to hit bonus on the attack would have increased the odds of well oops you failed but spent the hit points anyway. The loss of accuracy could even be a representation of the wildness of heroic over exertion .... or pain influence of the self harm .... more flavorful.
OR
One could make it so it only panned out if your attack odds were better than fifty percent (no loss of bonus) but only 2x the damage