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Bloodcove Disguise

Maidhc O Casain

Na Bith Mo Riocht Tá!
With the wolf injured and withdrawing, Kalinn lets the insistent madness fill her mind. Hafísbíta fairly leaps into her hand and she swings a glittering arc of steel; however, she rushes her strike and fails to do more than take a few hairs from one of the flailing arms. The air begins to move around her in swirling patterns as Frost's madness calls to the spirits of this place . . . and they respond. The Girallon is able to shrug off their slams of negative energy with relative ease.

[sblock=Mini Stats]
Kalinn Ari
Initiative: +3
AC: 21 (18 Flat-Footed, 11 Touch)
HP: 67/74
CMB: +7 CMD: 18
Fort: +10 Reflex: +6 Will: +7

Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta

Rage: 9/10 Rounds Remaining

Spells Available (Cantrips: Unlimited, 1st Level: 4/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield
[/sblock]
 
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perrinmiller

Adventurer
Aradra's arrow inflicts another light wound, not even slowing the creature down.

Girallon.png

Not letting the wolf get away, the girallon pursues. But it misses a few claws swipes. It fails to get Frost with its teeth and another claw. But it barely manages to scratch her with its last swipe.

OOC: Combat: Round 3
[sblock=Combat Information]Gir 5ft stepped & clawed Frost 6 dmg & missed
Gir missed Shadow twice

Initiative:
Girallon
You guys

Tactical Map:
BDEnc11Map03.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    51/51 HP remaining; 
Shadow:    02/26 HP remaining; 
Kalinn:    43(61)/56(74) HP remaining; 6 dmg
Chaucer:   22/22 HP remaining; 

Conditions in effect: Shield (+4AC) & Rage - Frost; Everyone Inspire
Courage +1 Att/dmg

Spells Cast: Shield (Frost), Vanish (Chaucer)
Abilities Used: 1/15 rounds Bard Perf (Chaucer),
1/10 rounds Rage (Kalinn)
Enemy Status:
Code:
Girallon (AC18, 12tch): 26dmg
[/sblock]
GM: You guys are up for Round 3.
 

jackslate45

First Post
"Now what did poor Shadow do to you? Thats not very nice. Can you even see what your hitting?"

[sblock= Actions]
Standard: Glitterdust, detonated at G4. Should miss everyone but the gorrila. Will Save DC 15.
Move: -
Free: SING FOR THE WORLD
[/sblock]

[sblock=Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot, Inspire Courage

Current Weapon in Hand: MWK Longbow (STR +2) +8 1d8 + 3 per shot

Bard Song: 13/15 Rounds

Spells Remaining:
1st Level 2/4: Grease
2nd Level 2/2
[/sblock]
 

jackslate45

First Post
Still scared of this monstrosity that is trying to kill him, Shadow takes another step farther away as the cloud of giltter falls on top of the ape. Taking advantage, Aradra levels twice and fires...
[sblock=Shadow]
Shadow:
Move: 5' Step to K6
Standard: Total Defense.
[/sblock]

Aradra, hoping for better luck against this target, preapres to double tap the ape like creature.
[sblock=Aradra]
Move: --
Standard: Full attack.
[/sblock]



[sblock=Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 53 Current: 36
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA/RS MWK Longbow (STR +2) +9 1d8 + 8 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]

[sblock=Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Total Defense
HP: 26 Current: 02
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost stands her ground in the face of the raging four armed monstrosity's flailing arms and claws, but is once more stymied in her attempt to bring Hafísbíta into play. The spirits swirling around her are likewise ineffective in the face of the beast's territorial instincts.

OOC: OK, that's three 3s, a 7 and two 11s for my last six rolls in this game. Time for the luck to change . . . I hope :confused::erm:

[sblock=Mini Stats]
Kalinn Ari
Initiative: +3
AC: 21 (18 Flat-Footed, 11 Touch)
HP: 67/74
CMB: +7 CMD: 18
Fort: +10 Reflex: +6 Will: +7

Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta

Rage: 9/10 Rounds Remaining

Spells Available (Cantrips: Unlimited, 1st Level: 4/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield
[/sblock]
 

perrinmiller

Adventurer
Chaucer manages to blind the creature and the effect is enough that one of the ranger's arrows finds its mark.

Girallon.png

Still not close to death, the girallon is enraged and starts going to town on Frost. The onslaught is brutal and she releases that is the beast had not been blinded, she would have been bitten and had her flesh shredded. Still two claws tore strips into her sides.

OOC: Combat: Round 4
[sblock=Combat Information]Gir failed save and is blinded 4 rounds (-5 AC & 50% chance miss), so Aradra hits with one arrow for 15 dmg
Gir still hit Frost with 2 claws + rend for 19 dmg total

Initiative:
Girallon
You guys

Tactical Map:
BDEnc11Map04.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    51/51 HP remaining; 
Shadow:    02/26 HP remaining; 
Kalinn:    24(42)/56(74) HP remaining; 19 dmg
Chaucer:   22/22 HP remaining; 

Conditions in effect: Shield (+4AC) & Rage - Frost; Everyone Inspire
Courage +1 Att/dmg

Spells Cast: Shield (Frost), Vanish (Chaucer)
Abilities Used: 2/15 rounds Bard Perf (Chaucer),
2/10 rounds Rage (Kalinn)
Enemy Status:
Code:
Girallon (AC13, 07 tch): 41 dmg
[/sblock]
GM: You guys are up for Round 4.
 

jackslate45

First Post
Chaucer continues his song, draws his bow, and fires.

[sblock= Actions]
Standard: Open Fire!
Move: -
Free: SING FOR THE WORLD
[/sblock]

[sblock=Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot, Inspire Courage

Current Weapon in Hand: PBS/MWK Longbow (STR +2) +9 1d8 + 4 per shot

Bard Song: 12/15 Rounds

Spells Remaining:
1st Level 3/4:Vanish
2nd Level 1/2:Glitterdust
[/sblock]
 

jackslate45

First Post
Still scared by the rampaging beast, Shadow keeps his guard up.

Aradra, sensing an advantage, pulls two more arrows and fires.
[sblock=Shadow]
Shadow:
Move: --
Standard: Total Defense.
[/sblock]

[sblock=Aradra]
Move: --
Standard: Full attack. Again
[/sblock]
[sblock=Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 53 Current: 36
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA/RS MWK Longbow (STR +2) +9 1d8 + 8 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]
[sblock=Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Total Defense
HP: 26 Current: 02
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
 

perrinmiller

Adventurer
Aradra's arrows are damaging, yet the girallon screams and snarls in pain.

Girallon.png

The creature is badly wounded, yet still on its feet and fighting.

GM: Frost is left for Round 4.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Bloodied but unbowed, Frost continues her assault; this time the madness guides her hand and Hafísbíta's keen edge slices cleanly through the ape's thick hide. Her guardian spirits do their part as well, and the Girallon's soul releases just a bit of its vitality to feed their hunger.

[sblock=Actions]Attack!

Attack (1d20+9=23) for Damage (2d6+5=11)

Spirit Totem Attack (1d20+6=23) for Damage (1d4+2=5)

Finally, a hit at least :) Another 16 points.[/sblock]

[sblock=Mini Stats]
Kalinn Ari
Initiative: +3
AC: 21 (18 Flat-Footed, 11 Touch)
HP: 42/74
CMB: +7 CMD: 18
Fort: +10 Reflex: +6 Will: +7

Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta

Rage: 9/10 Rounds Remaining

Spells Available (Cantrips: Unlimited, 1st Level: 4/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield
[/sblock]
 

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