Bloodcove Disguise

Aradra, trained to be the ambush pary, and not the target, keeps his eyes peeled. With his bow ready, he hopes to get a quick shot in if something appears.

Aradra also hopes that with Shadow's good nose, Shadow will be able to tell when something bad is coming.
[sblock=Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 53 Current: 36
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:DA/RS MWK Longbow (STR +2) +7 1d8 + 6 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
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[sblock=Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 14 (12 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
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Chaucer, not used to wondering in the forrest, is not paying attention as he walks in the middle of the group.
[sblock=Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: MWK Longbow (STR +2) +7 1d8 + 2 per shot

Bard Song: 13/13 Rounds

Spells Remaining:
1st Level 4/4
2nd Level 2/2
[/sblock]
 


With the sharp eyes of the ranger and the nose of the wolf, you manage to avoid being caught by surprise. A four-armed, gorilla-like creature, covered with matted white fur, roars in rage. It drops from the perch on a branch above the jungle floor to the undergrowth and comes barreling at you!

Girallon.png

Closing in, it rears up to its full, towering height, 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs roughly 800 pounds. It is ready to try and rip Chaucer to shreds with its large jaws and clawed paws.


OOC: Combat: Round 1
[sblock=Combat Information]Roll Know Arcane to ID the magical beast

Initiative:
Girallon
You guys

Tactical Map:
BDEnc11Map01.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    51/51 HP remaining; 
Shadow:    24/24 HP remaining;
Kalinn:    56/56 HP remaining;
Chaucer:   26/26 HP remaining; 

Conditions in effect:

Spells Cast: 
Abilities Used: 0/15 rounds Bard Perf (Chaucer),
0/8 rounds Rage (Kalinn)
Enemy Status:
Code:
Girallon (AC18, 12tch):
[/sblock]
GM: Knowledge Arcane to ID the Girallon.

You guys are up for Round 1.
 

Chaucer, realizing the very bad thing that will happen if he is hit by this guy, decides to escape like a ghost. Taking a small step backwards, he allows himself a moment to cast an invisibility charm on himself, allowing those who have much better combat potential line of sight to this monster.

EDIT: Aparently, the Ape only had a 5' reach. Oh well.
Move: 5' Step back to I3
Standard: VANISH
Free: Cry in fear.

[sblock=Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: MWK Longbow (STR +2) +7 1d8 + 2 per shot

Bard Song: 13/13 Rounds

Spells Remaining:
1st Level 3/4: Vanish Attempt
2nd Level 2/2
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Aradra, bow already ready for such an event, levels it and draws twice. One hits the giant, but the other sails wide.

Shadow takes a brave paw foward, and tries to bite the monster in front of him.

Actions:
Aradra: Fullround attack
Shadow: 5' I5, Bite Attack (Missed)

[sblock=Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 53 Current: 36
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA/RS MWK Longbow (STR +2) +8 1d8 + 7 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]

[sblock=Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 14 (12 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
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Kalinn feels the madness sliding into her consciousness; desperately she pushes it back, and with a thought she calls on the magic in her draconic blood to summon the familiar Shield of force. She manages to hold off the terrible clarity long enough to move to help her friend . . . she won't get there in time to strike a blow, but perhaps she can draw the creature's attention!

[sblock=Actions]
(Rage is 10 Rounds/Day rather than 8)[/sblock]

[sblock=Mini Stats]
Kalinn Ari
Initiative: +3
AC: 23 (20 Flat-Footed, 13 Touch)
HP: 56/56
CMB: +5 CMD: 18
Fort: +7 Reflex: +6 Will: +5

Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta

Spells Available (Cantrips: Unlimited, 1st Level: 4/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield
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Frost recognizes the beast as a girallon, one of the jungle’s most dangerous predators. They are aggressive, carnivorous, highly territorial, and incredibly strong. Worse, their four muscular arms are capable of inflicting incredible rending damage on anything that falls into their clutches.

Girallon.png

Aradra's arrow only manages to inflict a minor wound and piss the beast off more.

It is a whirl of gnashing fangs and claws. Frost gets bitten, but barely manages to fend off a scraping claw that was turned away by her shield spell. Shadow, unfortunately is not so lucky. Three claws practically rip the wolf to shreds, leaving the poor companion whimpering in pain.

OOC: Combat: Round 2
[sblock=Combat Information]Gir bit Frost 7 dmg & missed her
Gir hit shadow 3 claws and got a rend as well for total 24 dmg

Initiative:
Girallon
You guys

Tactical Map:
BDEnc11Map02.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    51/51 HP remaining; 
Shadow:    02/26 HP remaining; 24 dmg
Kalinn:    49/56 HP remaining; 7 dmg
Chaucer:   22/22 HP remaining; 

Conditions in effect: Shield (+4AC) Frost

Spells Cast: Shield (Frost), Vanish (Chaucer)
Abilities Used: 0/15 rounds Bard Perf (Chaucer),
0/10 rounds Rage (Kalinn)
Enemy Status:
Code:
Girallon (AC18, 12tch): 11dmg
[/sblock]
GM: Fixed the minor mistakes in the combat stats. With the roll, you can know everything listed in the Bestiary as far as I am concerned. :)

You guys are up for Round 2.
 

With the cry of the wolf, and Aradra's battle yell for blood, Chaucer knew that right now hitting this creature should be left to the profesionals.

"Aradra's poor wolf, now bloody and hurt. However, it was not as bad because we were alert. Please do not panic and be full of dread. Cause very soon this monstrosity will be dead!"

[sblock]
Standard: Starts Inspire Courage.
Move: Move to I1. Aradra will 5' Step to I2
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[sblock=Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot, Inspire Courage

Current Weapon in Hand: MWK Longbow (STR +2) +8 1d8 + 3 per shot

Bard Song: 12/13 Rounds

Spells Remaining:
1st Level 3/4: Vanish
2nd Level 2/2
[/sblock]
 

Shadow whimpers in pain, and backs off of this creature. He looks prepared to bolt in fear, and tries to be ready to dodge it if need by.
[sblock=Shadow]
Shadow:
Move: 5' Step to J5
Standard: Total Defense.
[/sblock]

Aradra, filled with anger at almost loosing his long time friend (again), takes inspiration from Chaucer's song and fires twice.

[sblock=Aradra]
Move: 5' Step to I2
Standard: Full attack.
[/sblock]
Actions:
5' step to I2
Fullround attack


[sblock=Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 17 (13 flat-footed, 14 Touch)
HP: 53 Current: 36
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA/RS MWK Longbow (STR +2) +9 1d8 + 8 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]

[sblock=Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Total Defense
HP: 26 Current: 02
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
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