If you're going to start talking about Bloodied and Dying as 'states', then some rules text to support that would be helpful - as well as something which defines what a 'state' is in rules terms and why a creature can never be in more than one at a time.
Otherwise, this particular line of reasoning is something you've just made up, and nothing to do with actual rules.
I've enjoyed the debate.
This comment has no value. If you are that nauseated, move on to a new thread please.
Obviously some poeple have picked up on the fact that bloodied is defined as being at 50% hit points or less and 0 or negative hit points is less than 50%. That is certainly one interpretation of the above rules.HIT POINTS
Damage reduces your hit points.
✦ Maximum Hit Points: Your class, level, and Constitution
score determine your maximum hit points.
Your current hit points can’t exceed this number.
✦ Bloodied Value: You are bloodied when your current
hit points drop to your bloodied value or lower.
Your bloodied value is one-half your maximum hit
points (rounded down). Certain powers and effects
work only against a bloodied enemy or work better.
✦ Dying: When your current hit points drop to 0 or
lower, you fall unconscious and are dying.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.