FreeXenon said:
Is there at any point an increase in the ECL from having these Bloodlines. The example shown looks like that it might be warranted at some point, but possibly not. If not, how does it balance out?
Firstly, it requires three feats to have a greater bloodline; two for lesser; and one for least. Though the special abilities might be a little more powerful then a feat, you also have to look at the minimum level which a character can acquire such feats - 1st, 6th, and 12th. At these levels, the special abilities given by the bloodlines are useful, but not overpowering.
Second, and the most important, is the reserve of the action/blood points. In order for a character to keep the abilities, they will rarely spend their points as freely as other characters without bloodlines. Since once you get below your reserve, you can't use that bloodline ability again until you level - when you regain you action/blood points.
FreeXenon said:
Some of the abilities such as Armorer's Mark depend on the Arcane mark which will vanish once their reserve gets too low. It definitely appears as though this is intentional.
Yes, this was intentional.
FreeXenon said:
The wording of theses abilities does specify that the Arcane Mark must come from the Runic Cipher ability. It appears that a dwarven sorcerer or wizard just start creating arcane marks from their personal spell list to generate these abilities.
The mark must come from the Cipher ability. It should mention such. Thanks for catching this point.
FreeXenon said:
One last thing the Blood Reserve does not seem to be defined anywhere, unless I missed it which is quite possible as I have read this rather quickly.
It is under the "Bloodlines" header right beneath "Prerequisites" and right above "Bloodlines of Kings Durin and Dvalin"
Anything else, just let us know. We will still have to playtest the system, but it seems sound on paper. Just when developing other bloodlines, there is a possibility to give them too powerful abilities (or too many lesser abilities; causing someone on the fence about them decide not to take one). But this is also the problem when developing feats and prestige classes.