Hakkenshi said:But I'm not saying magic is mundane! I'm saying that sundering, disintegrating, etc. is a valid tactic.
Sure. And is it such a bad thing that a player doesn't like it if their beloved +5 sword, which they've had for six months' worth of gaming, gets destroyed? Is this a sign of "munchkinism" (whatever the heck that means), or is it a sign of immersion in the backstory of the game world?
Also, I was arguing that if there is in fact some mystical bond between the item and the character, that its destruction should be cause for a quest to restore it somehow, or to replace it. Fantasy and myth are full of those stories.
Once, sure. Twice, maybe. Three times, I'd be starting to look for a new game.