Tom Cashel said:
Then Arthur must have made rolled higher on the opposed attack roll for Sunder.I'm not claiming that heroes of folklore and mythology have nothing to do with D&D heroes--obviously, that folklore and fiction is what spawned the very idea of the valiant fantastic warrior. But D&D is also a strategy game of rules and numbers. I'd rather challenge my players than coddle them. If the villain can hurt the PC by hurting his "stuff," then by Eris he'll bloody well do it.
Yes, it sounds good, but what does that really mean?
Vaxalon said:Do events have to be in the PC's favor in order for the player to have fun?
If so, why do people watch sad movies?
The fact is, defeat, especially at the beginning of a story, can be an excellent motivator.
hong said:
For example, someone mentioned the big evil dragon who sunders the hero's dragonbane sword, because it's the major threat. That strikes me as a cheap tactic. The purpose of the sword is to slay dragons, and presumably the hero who uses it intends to do exactly that. I think it's entirely appropriate that the hero should get to use the sword for its intended purpose, even it isn't in the dragon's best interests.
Hakkenshi said:And if a character who chooses to adventure experiences no loss, no disappointment, no unexpected tragedies, he's basically a bunch of numbers put together. Which in turn makes his items a bunch of written-down bonuses.
An issue of Dragon DID in fact cover leveling up items without needing magical ability or feats. I think it's the one with the Justicar prestige class, it may help you hunt it down. FYI, the system is very much like the samurai weapon upgrades.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.