I like the idea immensely. Way unbalanced compared to the base classes, at least from what I've gotten through so far. It would probably be ok if your party had the fan-created Dragoon, though. They're about on the same level, as far as I can tell. But if you want to run 4E straight, here's a few suggestions:
1) Take the +1 bonus off of Blue Warrior. She's already getting the +2 or +3 proficiency. That oughta be plenty.
2) She only gets the weapon enhancement bonus if the copied power has the Weapon keyword and then not the implement option. Everything else is implement-only
3) Any at-will powers copied REPLACE one currently-known at-will. This gets crazy with a human.
4) Lightning Burst needs some kind of duration, preferably "until the end of your next turn"
5) Shockwave Strike - 1 square. This is an at-will, don't go nuts.
6) Monster powers are not on the same curve as PC powers. Drop Encounter and Daily Talent, and allow Melee and Ranged to pick up any power so you can only have one copied at a time. And while I'm at it, make Melee and Ranged Talent so that they're Encounter powers and then you use either one or the other, like the Channel Divinity or Artificer's current Healing Infusion.
7) Elemental Ward - one type. Gaining multiple resistances at the same time is way overkill.
8) I'm not sure you can take an immediate interrupt and an immediate reaction in the same round, but I may be wrong about this. If I'm right, Just Close Enough won't work.
9) Knock a couple d6s off of Laser. Add another dice to Spark Spin or some ongoing damage. It's barely as good as Scorching Burst as its written now.
10) All your 5th levels need to be 2[W]
And that's as far as I got. As much as I ripped that up, it's a freaking awesome design and would love to see it on the wiki in a more friendly format.
