Zappo
Explorer
I have PCs do checks when I know that the outcome is important, or when they require it. Or when I feel like it. I don't want players to believe that whenever I call for a Sense Motive check, the other folk is necessarily lying.
My answer for a Sense Motive is usually
- "you think he is lying" if the PC won the check against a bluffing NPC.
- "you think he is telling the truth" if the NPC wasn't bluffing or if the PC rolled high, but still lost.
- "you have no idea" if the PC rolls low and loses. To prevent metagaming, I occasionally say one of the other two in this case (if the PC rolls high and loses, he is good enough to at least tell that he has no idea).
I also use Sense Motive as a generic "empathy" skill. You can use it to tell if someone is excited, sad, worried and so on. All the same, with Bluff you can fake any emotion.
My answer for a Sense Motive is usually
- "you think he is lying" if the PC won the check against a bluffing NPC.
- "you think he is telling the truth" if the NPC wasn't bluffing or if the PC rolled high, but still lost.
- "you have no idea" if the PC rolls low and loses. To prevent metagaming, I occasionally say one of the other two in this case (if the PC rolls high and loses, he is good enough to at least tell that he has no idea).
I also use Sense Motive as a generic "empathy" skill. You can use it to tell if someone is excited, sad, worried and so on. All the same, with Bluff you can fake any emotion.