Xath
Moder-gator
It seems like it's alot easier to bluff than it is to sense that someone is doing so. Magic items and spells that enhance the wearer/caster's ability to bluff seem to be everywhere, whereas I'm not finding anything similar for Sense motive. For Example:
+ to Sense Motive:
Periapt of Wisdom +6 (+3)
+ to Bluff:
Cloak of Charisma +6 (+3)
Circlet of Persuasian (+3)
Choaker of Eloquence, Greater (+10)
Glibness (3rd level Bard spell) (+30)
And I'm sure there are more that I'm not thinking of. Let's not forget the quantity of items available for the neck slot vs the cloak slot. I only mention this because it's become a severe balance issue in some games. It's almost impossible (without a natural 20) for a character to succeed on a sense motive check against several PCs in my game.
Has this ever caused an issue in any of your games? What do you do to balance it out?
+ to Sense Motive:
Periapt of Wisdom +6 (+3)
+ to Bluff:
Cloak of Charisma +6 (+3)
Circlet of Persuasian (+3)
Choaker of Eloquence, Greater (+10)
Glibness (3rd level Bard spell) (+30)
And I'm sure there are more that I'm not thinking of. Let's not forget the quantity of items available for the neck slot vs the cloak slot. I only mention this because it's become a severe balance issue in some games. It's almost impossible (without a natural 20) for a character to succeed on a sense motive check against several PCs in my game.
Has this ever caused an issue in any of your games? What do you do to balance it out?