Archer Adept
I need a better name, but it'll do for now. Think of a combination of a Zen archer and machine-gun guy, with a slightly mystical bent a la the swordsage.
Hit Die: d8.
Class Skills: Balance, Climb, Concentration, Craft, Diplomacy, Heal, Hide, Intimidate, Jump, Knowledge (local), Knowledge (nature), Listen, Martial Lore, Move Silently, Profession, Sense Motive, Spot, Swim, Tumble.
Skill Points/Level: 4 + Int modifier (x4 at 1st level).
BAB: as cleric (level x3/4)
Good saves: Ref, Will
Maneuvers known/readied/stances: as swordsage (stances possibly tweaked to avoid known issues)
Class abilities
1st: Ranged weaponskill +1, Point Blank Shot, ranged aptitude, intuitive archery
2nd: -
3rd: -
4th Bonus feat
5th: Ranged weaponskill +3
6th: Agile barrage
7th: -
8th: Evasion
9th: Ranged weaponskill +5
10th: Bonus feat
11th: -
12th: Skill aptitude
13th: Ranged weaponskill +7
14th: Improved agile barrage
15th: -
16th: Bonus feat
17th: Ranged weaponskill +9
18th: Improved evasion
19th: -
20th: Ranged weaponskill +10, supreme agile barrage
Weapon and armour proficiency: The archer adept is proficient with all simple weapons, all light martial weapons, and all simple and martial ranged weapons. He is proficient with light armour and shields.
Ranged Weaponskill: At 1st level, the archer adept gains a +1 bonus to ranged attack rolls. This increases to +3 at 5th level, +5 at 9th level, +7 at 13th level, +9 at 17th level and +10 at 20th level. This bonus does not grant her extra iterative attacks, which are still calculated using her base attack bonus.
Ranged Aptitude: The archer adept can add her ranged weaponskill bonus to her base attack bonus for the purpose of meeting prerequisites for feats, prestige classes and other effects. She must still meet the other prerequisites, if any.
The archer adept can use ranged aptitude to qualify for any feat, prestige class or effect that is primarily to do with ranged weapon mastery. At a minimum, this includes any feat with the word "shot" in its name, and Weapon Focus and Improved Critical with a ranged weapon. Other feats, prestige classes and effects can be added at the DM's discretion.
For example, an archer adept could take Improved Precise Shot at 9th level, because her base attack bonus (+6) plus her ranged weaponskill (+5) meets the BAB +11 prerequisite for the feat. She could not do the same to qualify for the dwarven defender prestige class, because this is not primarily a ranged weapon prestige class.
Intuitive Archery: The archer adept gains a bonus to AC and ranged damage rolls equal to the lower of her levels in his class and her Wisdom bonus, if any. She gains the AC bonus only when wearing light or no armour, not using a shield, and carrying no more than a light load. For example, a 2nd level archer adept with 16 Wisdom (+3 bonus) would gain a +2 bonus to AC and ranged damage. At 3rd level and higher, her bonus would become +3.
Stances and Maneuvers: The archer adept can choose stances and maneuvers from the Celestial Rain and Diamond Arrow disciplines. She gains the listed stances and maneuvers known, and maneuvers readied per encounter. She can refresh her maneuvers by taking a full-round action.
Bonus Feats: The archer adept gains Point Blank Shot as a bonus feat at 1st level, if she does not have it already. She gains an additional bonus feat at 4th, 10th and 16th levels. She must meet the usual prerequisites for these feats, allowing for her ranged aptitude. She can choose her bonus feats from the following: Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Manyshot, Mounted Archery, Improved Precise Shot, Far Shot, Iron Will, Great Fortitude, Lightning Reflexes.
Agile Barrage: At 6th level, the archer adept gains the ability to make a Diamond Arrow or Celestial Rain strike as a standard action instead of a full-round action. If she does this, she takes a -4 penalty to all her attacks until the start of her next turn. (This ability does not affect those strikes that can already be made as standard actions.)
At 14th level, if the archer adept makes a Diamond Arow or Celestial Rain strike as a standard action, she only takes a -2 instead of a -4 penalty to attacks. Furthermore, she can make a full attack as a standard action instead of a full-round action. If she does this, she takes a -4 penalty to all her attacks until the start of her next turn.
At 20th level, the archer adept can make a Diamond Arrow or Celestial Rain strike as a standard action without taking a penalty to attacks. If she makes a full attack as a standard action, she only takes a -2 instead of a -4 penalty to attacks.
Evasion: At 8th level, the archer adept gains evasion. At 18th level, this becomes improved evasion.