Nifft
Penguin Herder
hong said:Celestial Rain
1st level
The weakest link
boost
You aim your arrows at the joints in your foe's armour, thus bypassing their protection.
Make a Spot check, with DC equal to your target's AC. If you succeed, you can bypass up to 2 points of armor/natural armor bonus to AC for 1 round.
Most adversaries will have either an armor or natural armor bonus, so I don't see a great need for this limitation, unless it works better against foes who have both?
hong said:2nd level
Rhythm of air
strike
You move with quick and graceful precision, loosing arrows with great speed.
With this strike, you can make 3 ranged attacks with a full-round action at your highest BAB. Both your attacks are made at a -4 penalty.
The penalty here does a lot to negate the benefit. I can see how it's an extension of Rapid Shot, but it seems inferior to the 1st level strike.
One of my favorites.hong said:Field of quills

hong said:Hidden thorn attack
boost
In the blink of an eye, you remove an arrow from its quiver and fit it to your bow.
As a swift action you gain an extra ranged attack, at a -2 penalty.
Cool. I like this way of getting extra attacks. Do you mean to say all attacks this round are at -2, or just this one attack?
hong said:3rd level
Indomitable archer's stance
stance
You stand and fire a seemingly endless stream of missiles, causing your enemies no end of grief.
While in this stance, you can conjure ammunition magically, as if from thin air. Each round, you can call forth up to 5 missiles of a type suited to your weapon; these are considered nonmagical for the purpose of penetrating DR, but are affected by antimagic. Your missiles disappear 1 round after you create them, whether you use them or not.
The maneuver is Supernatural? (IMHO it should be.) Interesting stance for an Assassin. Pretty strong compared to bolt, which is admittedly an odd duck.
You should spell out the specifics a bit more. Could a Monk get endless shuriken with this?
For some reason, I dislike this as a Stance. I feel this could be better implemented as a series of Boosts, which generated ammo of various qualities. I'll steal that idea immediately.

hong said:Unfurling steel blossom
strike
You fire a single arrow into the air, which separates and transforms in mid-air into a cloud of deadly projectiles.
As a standard action you attack all creatures in a 10' radius burst, within your first range increment. Make a single ranged attack, which is applied to all targets (friend or foe). This attack requires only one arrow.
See notes on area effect from Diamond Arrow above. Also, the level seems low for the potency.
hong said:Crimson arrow onslaught
strike
You attack in a blinding flurry, sending a flood of arrows at your targets.
As a full-round action, you make one ranged attack on all foes in a 30' cone. Unlike unfurling steel blossom, this requires one arrow per target, and you can choose not to target friendly creatures within the area of effect.
IMHO way too strong for 3rd level.
hong said:4th level
Manticore attack
strike
As a full-round action you can make 2 ranged attacks on each of 3 targets, at your full BAB. All targets have to be within a 60' cone starting from your position.
Interesting. I've been thinking of making some Strikes for my school which require Manyshot and allow you to make X attacks (for various X), but each attack must be at a different target. This looks good.
hong said:Unrelenting aim
boost
You track your foe, like a wolf stalking its prey. Despite his attempts to avoid your gaze, your arrows strike true.
Make a Spot check, with DC equal to your target's AC. If you succeed, your target is denied their Dex bonus to AC against your attacks for 1 round.
Might want to limit this to ranged attacks?
hong said:Giant-felling volley
strike
Your arrows form a deadly thicket, hindering and bleeding the life out of your enemy.
Make a full ranged attack on your target. If all your shots hit, your target takes a penalty to Strength equal to twice the number of shots you made, to a maximum of -10. You must hit with at least 3 shots to gain this benefit, which lasts for 4 rounds. A successful Fortitude save (DC 14 + Dex) negates the penalty.
Interesting mechanic. Might be better as a Boost which you can initiate during your full attack (like Fountain of Blood or Lion's Roar).
hong said:5th level
Perfected archer's stance
stance
While in this stance, you can treat your missile weapon as a melee weapon with 10' reach for the purpose of AoOs and threatening. Thus you do not provoke AoOs for making attacks, but you can gain AoOs on enemies within 10' of you. Any AoOs you make are still treated as ranged attacks for the purpose of calculating your attack roll.
Two benefits, one rather strong (threatening). Hmm.
hong said:Rebuke of the heavens
strike
Your arrows strike home like a great barrage, knocking your target down or forcing it to take cover.
Make a full ranged attack on your enemy. If all your shots hit, your target is knocked prone. You must hit with at least 3 shots to gain this benefit. A successful Reflex save (DC 15 + Dex) negates the effect.
Not bad, but I'm somehow troubled by Strikes that are just full attack plus. If the school is really focused on full attacks, I'd rather see it have fewer strikes and more boosts.
hong said:6th level
Breath of the celestial dragon
strike
As per crimson arrow onslaught, but affecting a 60' cone.
IMHO too strong.
hong said:Wrath of the earth dragon
strike
Your arrows multiply in mid-air and rain down on the earth, creating a forest of shafts. Seconds afterwards, the earth erupts in a blast of geomantic energy as the ki flow from your maneuver is released.
As a full-round action, you fire your arrows to create difficult terrain. You can affect up to 1 5' square/IL, using one arrow per square. 1 round later, the ground within the squares erupts in showers of earth and stone, dealing 10d6 points of bludgeoning damage to anyone in the area. A successful Reflex save (DC 16 + Dex) halves the damage.
That is a lot of damage, and it's not even the primary benefit. I take it the difficult terrain is permanent?
Do big critters who occupy multiple squares take the damage multiple times?
Can you target squares that are occupied?
hong said:7th level
Tempest of thorns
strike
Your arrows rain down on the battlefield, catching anyone beneath them in a hail of death.
As a full-round action, you can create a beaten zone as a 20' radius burst within your weapon's first range increment. Anyone who enters or is in the area is automatically subject to a ranged attack, at your full BAB. Creatures who were in the area during your turn are attacked at the start of their turn, while those entering the area afterwards are attacked at the moment they enter the are.
"Beaten zone"? So it's like hail storm in that it's a cylinder effect with a 1 round duration?
hong said:Greater manticore attack
strike
As per manticore attack, but you can make 3 attacks on each of 4 targets within a 120' cone.
Woah. 12 attacks total? That's really strong.
hong said:Arc of furious thunder
boost
You draw back and release your bowstring with blazing speed and power, sending arrows arcing on their way with tremendous energy.
As a free action, you choose a number up to your IL. You subtract this number as a penalty from your ranged attacks, and apply it as a bonus to your ranged damage. This lasts until the start of your next turn. You only gain the bonus to damage against targets within 30'.
Unless you're changing how Boosts work, it's not a free action.

Seems like you could have introduced this earlier, before IL was at least 13. With the built in limit, this could easily be a 1st level Boost that defines the PC's style.
hong said:8th level
Unquenchable fire stance
stance
You call forth bolts of flaming energy and send them to strike your enemies.
While in this stance, you can conjure ammunition magically. Your missiles are considered magical for the purpose of penetrating DR and striking incorporeal foes. In addition, each missile deals a bonus +1d6 points of fire damage. Each missile is consumed immediately on use, or after 1 round regardless.
Again, don't like this as a stance.
hong said:Unfurling heavenly blossom
strike
You fire a single arrow into the air. At the apex of its flight it multiplies into a cloud of deadly missiles, which rains doom on your foes.
As a standard action, you attack all creatures in a 30' radius burst within your weapon's first range increment. Make a single ranged attack, which is applied to all targets. Each hit deals double damage.
Level and damage seem spot-on, but the attack mechanic still bugs me. Reflex save seems to make more sense IMHO.
hong said:Adamantine arrow flare
boost
As a swift action you gain 3 extra attacks at your full BAB. Your attacks are made at a -0, -5 and -10 penalty for the 1st, 2nd and 3rd attack respectively. After using this maneuver, you are fatigued for the rest of encounter.
The language here is odd. I think it could be better phrased: "As a Swift action you gain three extra attacks, the first at your highest attack bonus, the second at -5 and the last at -10."
Also, I don't think it needs the fatigue.
hong said:Superb rending volley
strike
Make a full ranged attack on your target. If all your shots hit, your target takes 2 points of Str damage per shot. A successful Fortitude save halves the damage.
How does this interact with boosts like AAF? Do the arrows from the boost need to hit for you to gain the benefit, or just the arrows from the full attack?
Cheers, -- N